Leeroy, lawful male redguardian Fencer |####| -------- |....| --......--## #-|---- |..----..-,###--------- ##`,,# |..| |..|,,,,........- #,,### |..----...####|.......| ------|------------ --......--# |...@...|##,|.................| ----- ------------ -------- -----.@..,,,................... ......>...........| |...|##,|.................| ..............| ----- ------------------- .......| .| -- [Leeroy the Alcor] St15 Dx13 Co9 In7 Wi7 Ch5 FenRedMalLaw Dlvl:1 $9 HP22(22) Pw15(15) AC7 Exp1 T122 Latest messages What do you want to read? [dg-k or ?*.] You see a message scrawled in blood here. You read: "They say that Slash'[M Extended now has a GIT repositcry.". There is a wall in the way! The door opens. There is a wall in the way! The door opens. There is a wall in the way! You cannot diagonally move out of a door! There is a wall in the way! You try to move the boulder, but in vain. You see here 9 gold pieces {0}. 9 gold pieces. There is a wall in the way! You try to move the boulder, but in vain. (2x) There is a wall in the way! You try to move the boulder, but in vain. You displaced your ordinator called Andragil the battler. There is a wall in the way! (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: cold resistance You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 52% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 73% Food drop chance was reduced to 93% Monster death drops spawned with only 56% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: shuriken (turn 32) The following skill became untrainable if you tried to train it too early: healing spells (turn 32) The following skill became untrainable after a while: club (turn 25704) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 62800) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49593 Monster spawn increase reached its maximum at turn 154587 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1354537 The monster class that cannot be genocided was lich The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: easy crasher (freq bonus 8) The monster species that spawned more often: baby umber hulk (freq bonus 48) The monster species that spawned more often: thewer (freq bonus 14) The monster species that spawned more often: petty shock ant (freq bonus 66) The monster species that spawned more often: undead chevalier (freq bonus 15) The monster species that spawned more often: logrolled bane (freq bonus 6) The monster species that spawned more often: dao elemental (freq bonus 24) The monster species that spawned more often: in the net (freq bonus 12) The monster species that spawned more often: indicate foreign (freq bonus 12) The monster species that spawned more often: escarping provocateur (freq bonus 60) The monster species that spawned more often: pink naga (freq bonus 7) The monster species that spawned more often: agent of the black market (freq bonus 16) The monster species that spawned more often: intimated funding (freq bonus 5) The monster species that spawned more often: dire half-dragon bone-eating saltwater werepiranha (freq bonus 42) The monster species that spawned more often: Paul (freq bonus 96) The monster species that spawned more often: charcoal stalk (freq bonus 6) The monster species that spawned more often: killer tripe ration (freq bonus 9) The monster species that spawned more often: sniper fiend (freq bonus 9) The monster species that spawned more often: fire xorn (freq bonus 21) The monster species that spawned more often: maulotaur (freq bonus 28) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 12) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster species that never randomly spawned: evil dragon The monster species that never randomly spawned: scramming sturdy The monster species that never randomly spawned: fritting rewedding lapin bastinado glaive The monster species that never randomly spawned: recapturing neurosurgeon The monster species that never randomly spawned: earth gas The monster species that never randomly spawned: keeper of secrets The monster species that never randomly spawned: aligning ant The monster species that never randomly spawned: low skeleton The monster species that never randomly spawned: unbecoming eonian The monster species that never randomly spawned: novice priest The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: frequentation spawn stone (gray) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 13) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 27) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 11) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 6) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 7) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 2) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 13) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 3) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 20) The RNG hath decreed that this item class was generated more often: Boulders/Statues (freq bonus 97) The RNG hath decreed that this item was always generated cursed: rememberance stone (gray) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this trap was always invisible: completely bad part trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 8) Trap randomization happened for 1 in 489 traps Next attribute increase check would have come at turn 189 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 6 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) You had 1232 points of nutrition remaining You regenerated mana You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (371) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (formula one helmet) * skullcap (meteoric helmet) * flack helmet (scuba helmet) * crystal helm (filtered helmet) * mining helm (dream helmet) * field helm (horned helmet) * helm of safeguard (translucent helmet) * war hat (tasseled helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (nondescript gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (orgasm pumps) * boots of safeguard (high iron boots) Scrolls scroll of healing (STOP IN THE RACE SLIDE) scroll of mana (LOMA ZATH AION ACHTHASE MA) scroll of phase door (OPGELEVELT) scroll of standard id (SEXY PRINCESS CATHLETTE) scroll of cure (LIFE RISK JAM ALSO DAMAGED) * scroll of extra healing (DEPENDS UNDERGARMENT PROTECTION SPONSORSHIP) * scroll of greater mana restoration (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) Rings ring of increase accuracy (amethyst) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (21 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 25 points,