Leeroy, lawful male redguardian Fencer #-- #@| ### [Leeroy the Alcor] St6 Dx14 Co8 In10 Wi4 Ch7 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw15(15) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 51 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 245 Monsters only dropped their equipment with 90% chance Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 96% Wand drop chance was reduced to 79% Implant drop chance was reduced to 84% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 84% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: form VIII (Wedi) The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: sexy flats (turn 59) The following skill became untrainable if you tried to train it too early: chaos spells (turn 885) The following skill became untrainable after a while: two-weapon combat (turn 39469) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 32983) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42348 Monster spawn increase reached its maximum at turn 147470 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 885258 The monster class that cannot be genocided was ogre The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 4) The monster species that spawned more often: deadly ant (freq bonus 6) The monster species that spawned more often: parlyz cube (freq bonus 18) The monster species that spawned more often: integral mushroom (freq bonus 24) The monster species that spawned more often: red card (freq bonus 12) The monster species that spawned more often: silver wraith (freq bonus 10) The monster species that spawned more often: giant bat (freq bonus 72) The monster species that spawned more often: paleographical unconstitutionality (freq bonus 24) The monster species that spawned more often: scything turret (freq bonus 36) The monster species that spawned more often: sulfur warp fungus (freq bonus 33) The monster species that spawned more often: null warp patch (freq bonus 24) The monster species that spawned more often: lag defense tower (freq bonus 32) The monster species that spawned more often: companionably tricot (freq bonus 20) The monster species that spawned more often: curse word spirit (freq bonus 108) The monster species that spawned more often: euphemistically azole cycle (freq bonus 36) The monster species that spawned more often: aggravating wallwalker (freq bonus 24) The monster species that spawned more often: red-hot draconian (freq bonus 14) The monster species that spawned more often: claying effluvium crusade (freq bonus 5) The monster species that spawned more often: crier (freq bonus 60) The monster species that spawned more often: dire snake (freq bonus 12) The monster species that spawned more often: Inspector Kriminologist (freq bonus 16) The monster trait that was more common: monsters that have beam attacks (freq bonus 3) The monster trait that was more common: monsters that originate from Steamband (freq bonus 24) The monster species that never randomly spawned: clavicle clinical The monster species that never randomly spawned: kickboxing girl The monster species that never randomly spawned: ellah grue The monster species that never randomly spawned: lullabied inflectional undiscouraged boastful The monster species that never randomly spawned: church preacher The monster species that never randomly spawned: ebony fungus The monster species that never randomly spawned: crypt wraith The monster species that never randomly spawned: keeper of secrets The monster species that never randomly spawned: supple hatchet The monster species that never randomly spawned: deceiving stalk The RNG hath decreed that this item was never generated: cut nutrition stone (gray) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: fluctuating speed stone (gray) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: bum bum boots (high iron boots) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 55) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 16) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 38) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 25) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 28) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 13) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 7) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 4) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 14) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 16) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 70) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: doorning stone (gray) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: monster glyph stone (gray) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: maximum damage trap (freq bonus 5) Trap randomization happened for 1 in 293 traps Next attribute increase check would have come at turn 188 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (169) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (tasseled helmet) * skullcap (translucent helmet) * flack helmet (knowledgeable helmet) * crystal helm (guzzle helmet) * mining helm (anachrononononaut helmet) * field helm (engraved helmet) * helm of safeguard (steel helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (slit gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (orgasm pumps) * boots of safeguard (sexy heels) Scrolls scroll of healing (EAT FRUIT FASTLY) scroll of mana (WHIPLASH EM EXTENDED ACCELERATION) scroll of phase door (LITTLE STRAWBERRY ME BABY) scroll of standard id (SORRY NISI) scroll of cure (DARTS DIVINATIONS TRAPSANDDOORS) * scroll of extra healing (FEAKONALEASH CRAWLINGINMYSKIN EMOS) * scroll of greater mana restoration (OTTO PALLINE DI GELATO) Rings ring of increase accuracy (organic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.