Leeroy, lawful male redguardian Thalmor -----.------ |..........| |....@.....| |.....@....| ------------ [Leeroy the Concordate Agent] St14 Dx11 Co9 In8 Wi12 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: poison resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 31 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 10 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 62% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 94% Armor drop chance was reduced to 61% Tool drop chance was reduced to 81% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: protection spells (turn 16) The following skill became untrainable if you tried to train it too early: polymorphing (turn 32) The following skill became untrainable after a while: body spells (turn 54147) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 33009) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74380 Monster spawn increase reached its maximum at turn 138675 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2478132 The monster class that cannot be genocided was grue The monster class that was spawned more often: eye or sphere (freq bonus 6) The monster species that spawned more often: apprentice spore lichen (freq bonus 14) The monster species that spawned more often: thirst kraken (freq bonus 11) The monster species that spawned more often: zedenp (freq bonus 60) The monster species that spawned more often: looser scarab (freq bonus 18) The monster species that spawned more often: scanning excited (freq bonus 14) The monster species that spawned more often: real fumblebee (freq bonus 8) The monster species that spawned more often: rudder pictorially (freq bonus 11) The monster species that spawned more often: sky whale (freq bonus 44) The monster species that spawned more often: lightning spire (freq bonus 32) The monster species that spawned more often: ill wort (freq bonus 56) The monster species that spawned more often: RNG fish (freq bonus 10) The monster species that spawned more often: rainbow mode dragon (freq bonus 14) The monster species that spawned more often: gravity force patch (freq bonus 64) The monster species that spawned more often: dash deaf (freq bonus 7) The monster species that spawned more often: chemical nymph (freq bonus 9) The monster species that spawned more often: Verena (freq bonus 42) The monster species that spawned more often: pink zappor (freq bonus 45) The monster species that spawned more often: infection spreadmaster (freq bonus 18) The monster species that spawned more often: cyan colony (freq bonus 7) The monster species that spawned more often: instituted shadowboxed tartrate juxtaposition pedal deflective (freq bonus 9) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 3) The monster species that never randomly spawned: storm giant The monster species that never randomly spawned: tatarigami The monster species that never randomly spawned: protest areolae The monster species that never randomly spawned: switchman acupuncture supervision misdirecting The monster species that never randomly spawned: superpete The monster species that never randomly spawned: somberly rattier The monster species that never randomly spawned: virtue margrave The monster species that never randomly spawned: rare trickster The monster species that never randomly spawned: brazenly ingestible sicking The monster species that never randomly spawned: bleach ghost The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: helm of shuffling (grunter helmet) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 11) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 16) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 13) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 19) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 155) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 58) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 5) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 6) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 10) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: amulet of item insecurity (arasia) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this trap was always invisible: map amnesia trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 15) Trap randomization happened for 1 in 692 traps Next attribute increase check would have come at turn 3340 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (207) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (poor helmet) * sedge hat (winged helmet) * skullcap (covered helmet) * flack helmet (middle-earth helmet) * crystal helm (meteoric helmet) * mining helm (red helmet) * field helm stone (gemmed helmet) * helm of safeguard (precious helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (demolition gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (rayductnay gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (persian boots) * boots of safeguard (combat boots) Scrolls scroll of healing (JOKEMON HOEDOWN) scroll of mana (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of phase door (MISSHAPEN SONICHU) scroll of standard id (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) scroll of cure (ELF FIND HONEY SOMEWHERE) * scroll of extra healing (APOCALYPSE) * scroll of greater mana restoration (OUPH CHTHETHONIMEETHECHRINIA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.