Leeroy, lawful male albae Anachronist ---------- |...@@d... |........| |......... --+-+-.-.- [Leeroy the Survivor] St13 Dx11 Co12 In7 Wi10 Ch7 AnaAlbMalLaw Dlvl:1 $0 HP19(19) Pw10(10) AC-7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. There is a wall in the way! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 339 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 132 Monsters only dropped their musable items with 18% chance Monsters only dropped their equipment with 90% chance Ring drop chance was reduced to 93% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 59% Monster death drops spawned with only 97% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: body spells (turn 10) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 260) The following skill became untrainable after a while: matter spells (turn 9632) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 14596) Heavy curses were more common by 57% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30160 Monster spawn increase reached its maximum at turn 114902 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1511670 The monster class that cannot be genocided was centaur The monster class that was spawned more often: naga (freq bonus 8) The monster species that spawned more often: large eel (freq bonus 52) The monster species that spawned more often: giant yellow frog (freq bonus 132) The monster species that spawned more often: awake ant lieutenant (freq bonus 40) The monster species that spawned more often: aggressive lichen (freq bonus 18) The monster species that spawned more often: animated iron statue (freq bonus 33) The monster species that spawned more often: military ogre (freq bonus 40) The monster species that spawned more often: perjasi (freq bonus 18) The monster species that spawned more often: tearable typifier (freq bonus 30) The monster species that spawned more often: floorshift technic (freq bonus 30) The monster species that spawned more often: blister wort (freq bonus 66) The monster species that spawned more often: Ronja's block-heeled combat boot (freq bonus 12) The monster species that spawned more often: pegachuck (freq bonus 36) The monster species that spawned more often: Ann Kathrin (freq bonus 108) The monster species that spawned more often: alider (freq bonus 24) The monster species that spawned more often: maud warp fungus (freq bonus 40) The monster species that spawned more often: annoyed ogre (freq bonus 10) The monster species that spawned more often: poison gas turret (freq bonus 78) The monster species that spawned more often: endermic patricidal (freq bonus 40) The monster species that spawned more often: writhing mass of primal chaos (freq bonus 10) The monster species that spawned more often: signed elemental (freq bonus 24) The monster trait that was more common: monsters whose attacks burn you (freq bonus 24) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster species that never randomly spawned: kohag sephirah The monster species that never randomly spawned: werehorse The monster species that never randomly spawned: stonechipper The monster species that never randomly spawned: polar bear The monster species that never randomly spawned: Maurah The monster species that never randomly spawned: Vampire Kaptain The monster species that never randomly spawned: skilled bulb The monster species that never randomly spawned: stygi The monster species that never randomly spawned: kristrong The monster species that never randomly spawned: holy fishing rod The monster class that always generated with extra speed: human or elf The monster class that more likely to generate with musable stuff: fungus or mold The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: stickshoe ((null)) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 8) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 7) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 65) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 103) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 7) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 15) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 8) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 35) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 39) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: clockwise spin trap (freq bonus 9) Trap randomization happened for 1 in 558 traps Next attribute increase check would have come at turn 278 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were doubly magic-protected You had not decided on your sexuality yet You were prevented from having acid resistance (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legifer, Silva and Cruentus Your deity was Legifer The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (107) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (energizer cloak) Scrolls scroll of healing (STASH EM EXTENDED FINEST MAGIC CHESTS) scroll of mana (MORKE GRUVER) scroll of phase door (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of standard id (ULTRASLOWASS) scroll of cure (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) * scroll of extra healing (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) * scroll of greater mana restoration (SO INFERO NO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.