Leeroy, lawful female argonian Topmodel --------------- |.............| |.............| |.............+ |....}....}n..| |..}..........| |.......@@.}..| |....}.......-- |..........}.| -------------- [Leeroy the Sweet Girl] St10 Dx14 Co11 In9 Wi14 Ch11 TopArgFemLaw Dlvl:1 $0 HP14(14) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Topmodel. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You don't feel like being male! The moon is waxing tonight. You are Leeroy, a lawful female argonian Topmodel. HP: 14 (max 14) Pw 10 (max 10) AC 7 Current status effects: . # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: jumping You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 270 Monsters only dropped their equipment with 89% chance Wand drop chance was reduced to 92% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 71% Tool drop chance was reduced to 88% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 21% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: saber (turn 84) The following skill became untrainable if you tried to train it too early: shuriken (turn 3762) The following skill became untrainable after a while: elemental spells (turn 53490) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 70915) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45608 Monster spawn increase reached its maximum at turn 453908 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 9786924 The monster class that cannot be genocided was dragon The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: clay patch (freq bonus 24) The monster species that spawned more often: doom fire (freq bonus 24) The monster species that spawned more often: timid goblin (freq bonus 10) The monster species that spawned more often: wereprostituteshoe (freq bonus 8) The monster species that spawned more often: pyrochuck (freq bonus 12) The monster species that spawned more often: hardload turret (freq bonus 6) The monster species that spawned more often: magic sphere (freq bonus 8) The monster species that spawned more often: Michaela (freq bonus 84) The monster species that spawned more often: insipidly resort (freq bonus 60) The monster species that spawned more often: vietnamese lady (freq bonus 18) The monster species that spawned more often: undead supermarket cashier (freq bonus 3) The monster species that spawned more often: transporting hydrate (freq bonus 10) The monster species that spawned more often: weeping archangel (freq bonus 12) The monster species that spawned more often: dwarf high priest (freq bonus 10) The monster species that spawned more often: greener ape (freq bonus 96) The monster species that spawned more often: fire beetle (freq bonus 8) The monster species that spawned more often: modestest fetishist ghostwritten (freq bonus 14) The monster species that spawned more often: sepia growth (freq bonus 3) The monster species that spawned more often: piper vivifier (freq bonus 60) The monster species that spawned more often: matchbook involving reembodying (freq bonus 8) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster species that never randomly spawned: chaotic warlord The monster species that never randomly spawned: deep gnome The monster species that never randomly spawned: formality gourde The monster species that never randomly spawned: karakasa The monster species that never randomly spawned: surikus sephirah The monster species that never randomly spawned: Watcher in the Water The monster species that never randomly spawned: giant frog The monster species that never randomly spawned: water mold The monster species that never randomly spawned: overly pack The monster species that never randomly spawned: queen ant The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 14) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 9) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 30) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 20) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 170) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 4) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 4) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 11) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 15) Trap randomization happened for 1 in 186 traps Trap difficulty was increased by 24 Next attribute increase check would have come at turn 2244 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were telepathic You were warned You had 550 points of nutrition remaining You were stealthy You could fly You could swim You could survive everywhere without needing to breathe You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Speedy Gonzales The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1686) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (octagonal) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * leather peep-toes (asian footwear) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (breath control helmet) * skullcap (translucent helmet) * flack helmet (basin helmet) * crystal helm (twisted visor helmet) * mining helm (fish bowl) * field helm (space helmet) * helm of safeguard (dim colored helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (riding gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (combat boots) * boots of safeguard (worn-out sneakers) Scrolls scroll of healing (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of mana (MEGASUPEROMEGAGIANT GAY LEGACY) scroll of phase door (TOUHOUWABOUHOU) scroll of standard id (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of cure (BEE VERSUS SPIDER THE CONTEST) * scroll of extra healing (MAX 300) * scroll of greater mana restoration (IYI) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Topmodel... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.