Leeroy, lawful male redguardian Thalmor ---------.- |.........| |.........| |.........| |....@....| |.....@...| |.........| ----------- [Leeroy the Concordate Agent] St10 Dx11 Co8 In9 Wi11 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: magical breathing You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 12 Book drop chance was reduced to 97% Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 99% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 59% Food drop chance was reduced to 91% The following skill could not be trained at all: bow The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: lance (turn 70) The following skill became untrainable if you tried to train it too early: dart (turn 154) The following skill became untrainable after a while: body spells (turn 21658) The following skill couldn't be trained before a certain turn number is reached: shield (turn 49060) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51307 Monster spawn increase reached its maximum at turn 121969 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 268492 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: contemporarily libertine (freq bonus 12) The monster species that spawned more often: charnel (freq bonus 18) The monster species that spawned more often: beep litten (freq bonus 6) The monster species that spawned more often: midi sphere (freq bonus 6) The monster species that spawned more often: blazing fern (freq bonus 9) The monster species that spawned more often: fanatic triad slave (freq bonus 12) The monster species that spawned more often: fourk nymph (freq bonus 21) The monster species that spawned more often: whimlich (freq bonus 24) The monster species that spawned more often: swarm monkey (freq bonus 6) The monster species that spawned more often: fallen pirate (freq bonus 2) The monster species that spawned more often: irresistible warp fungus (freq bonus 9) The monster species that spawned more often: gang guy (freq bonus 18) The monster species that spawned more often: shewing saliently (freq bonus 6) The monster species that spawned more often: Detective Sergeant (freq bonus 8) The monster species that spawned more often: fibroma homebound unoccupied omnipotent (freq bonus 12) The monster species that spawned more often: nuclear slime (freq bonus 12) The monster species that spawned more often: king hulk (freq bonus 8) The monster species that spawned more often: mote of light (freq bonus 8) The monster species that spawned more often: manes (freq bonus 120) The monster species that spawned more often: verbal jabberwock (freq bonus 18) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster species that never randomly spawned: bestowed dehumanize stiff subsistence The monster species that never randomly spawned: nightly fungus The monster species that never randomly spawned: cosigning unstuck The monster species that never randomly spawned: giant sapphire dragonfly The monster species that never randomly spawned: psychic patch The monster species that never randomly spawned: Beetle McNaughty The monster species that never randomly spawned: fire rat The monster species that never randomly spawned: god The monster species that never randomly spawned: Lisa's cuddly boot The monster species that never randomly spawned: clear centipede The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 5) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 14) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 11) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 7) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 19) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 5) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 12) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 19) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 9) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 25) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: violet spell trap (freq bonus 12) Trap randomization happened for 1 in 547 traps Next attribute increase check would have come at turn 2363 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having see invisible (0) You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (272) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat (speechpipe helmet) * skullcap (RNG helmet) * flack helmet (visored helmet) * crystal helm (scuba helmet) * mining helm (echo helmet) * field helm (inkcoat helmet) * helm of safeguard (dim colored helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (gameble gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (covered pair of gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (lolita boots) * boots of safeguard (platform boots) Scrolls scroll of healing (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of mana (HI GUYS IM ON MY TABLETTEN) scroll of phase door (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of standard id (THAI MASSAGE IS BETTER THAN SEX) scroll of cure (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) * scroll of extra healing (TIP BLOKA L DA NENAVIDIT VAS) * scroll of greater mana restoration (SIPHRI BRISKYLMA AROUAZAR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.