Leeroy, lawful male redguardian Thalmor ------------- °.....@...(..| |...@.......| ---|--------- [Leeroy the Concordate Agent] St12 Dx6 Co5 In10 Wi6 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: burnopathy You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 25 Implant identification only worked 1 times out of 41 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 80% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 85% Tool drop chance was reduced to 97% Food drop chance was reduced to 85% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: matter spells (turn 5) The following skill became untrainable if you tried to train it too early: lance (turn 350) The following skill became untrainable after a while: body spells (turn 23701) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 14562) Heavy curses were more common by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61553 Monster spawn increase reached its maximum at turn 309680 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 10954359 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: ice tulip (freq bonus 12) The monster species that spawned more often: Levistus (freq bonus 18) The monster species that spawned more often: spirit lich (freq bonus 36) The monster species that spawned more often: mean astral elemental (freq bonus 20) The monster species that spawned more often: plasma warp fungus (freq bonus 60) The monster species that spawned more often: +4 gmm cutoff (freq bonus 24) The monster species that spawned more often: unreal patch (freq bonus 10) The monster species that spawned more often: gigantic mind flayer (freq bonus 30) The monster species that spawned more often: nether warp patch (freq bonus 8) The monster species that spawned more often: demonic entity (freq bonus 30) The monster species that spawned more often: permasap sphere (freq bonus 36) The monster species that spawned more often: nexus warp patch (freq bonus 32) The monster species that spawned more often: volt force patch (freq bonus 20) The monster species that spawned more often: tree cat (freq bonus 20) The monster species that spawned more often: BDSM girl (freq bonus 16) The monster species that spawned more often: clergy kodiak (freq bonus 24) The monster species that spawned more often: master stone dragon (freq bonus 21) The monster species that spawned more often: tiger that brings an end (freq bonus 36) The monster species that spawned more often: fighter lich (freq bonus 24) The monster species that spawned more often: frozen terror (freq bonus 18) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 3) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 3) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster species that never randomly spawned: hitec patch The monster species that never randomly spawned: metal eater The monster species that never randomly spawned: monasticism bible The monster species that never randomly spawned: mangle billiard deceleration The monster species that never randomly spawned: sane growth The monster species that never randomly spawned: hurling gating The monster species that never randomly spawned: Rita The monster species that never randomly spawned: young adult silver dragon The monster species that never randomly spawned: maturer calumet The monster species that never randomly spawned: greater balrog The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 64) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 13) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 40) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 20) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 19) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 6) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 11) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 11) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 7) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 10) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 19) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 6) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was always generated cursed: deconstruction (dozed) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 5) Trap randomization happened for 1 in 261 traps Next attribute increase check would have come at turn 342 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1277) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (dream helmet) * skullcap (transversal helmet) * flack helmet (greenery helmet) * crystal helm (etheric helmet) * mining helm (resounding helmet) * field helm (cold-blooded helmet) * helm of safeguard (black helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (slaying gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (sharp-edged sandals) * boots of safeguard (arcane boots) Scrolls scroll of healing (KASTOR THAB THAB) scroll of mana (ELAM EBOW) scroll of phase door (FYGING THROUGH THE CROWD) scroll of standard id (KAPOW) scroll of cure (FASTINTERRUPTREQUESTHACK) * scroll of extra healing (PFAZER) * scroll of greater mana restoration (STUPIDAMY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.