Leeroy, lawful male albae Gladiator --------- |........ |..f....| ...@.$... --------- [Leeroy the Velite] St13 Dx9 Co13 In14 Wi9 Ch9 GlaAlbMalLaw Dlvl:1 $0 HP20(20) Pw9(9) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Gladiator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # (2x) Pick an object. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: fear resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 49 Implant identification only worked 1 times out of 32 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 94% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 46% Implant drop chance was reduced to 91% Potion drop chance was reduced to 63% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 86% Tool drop chance was reduced to 79% Food drop chance was reduced to 96% Monster death drops spawned with only 91% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: pick-axe (turn 14) The following skill became untrainable if you tried to train it too early: searching (turn 195) The following skill became untrainable after a while: crossbow (turn 17490) The following skill couldn't be trained before a certain turn number is reached: knife (turn 24846) Sticky curses were more common by 48% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45134 Monster spawn increase reached its maximum at turn 158441 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 503608 The monster class that cannot be genocided was elemental Today, this monster class was always generated invisible: kobold The monster class that was spawned more often: light (freq bonus 7) The monster species that spawned more often: super saiyan (freq bonus 11) The monster species that spawned more often: shining giant (freq bonus 9) The monster species that spawned more often: stray cat (freq bonus 40) The monster species that spawned more often: werepenetrator (freq bonus 24) The monster species that spawned more often: ultramarine warp patch (freq bonus 90) The monster species that spawned more often: mist ogre (freq bonus 78) The monster species that spawned more often: undead draconian (freq bonus 60) The monster species that spawned more often: cryolisk (freq bonus 9) The monster species that spawned more often: orange beetle (freq bonus 20) The monster species that spawned more often: crater growth (freq bonus 54) The monster species that spawned more often: restocking variously overinflate (freq bonus 18) The monster species that spawned more often: festooning integrated (freq bonus 10) The monster species that spawned more often: landmaid (freq bonus 16) The monster species that spawned more often: snarling reimburse parapsychologist (freq bonus 40) The monster species that spawned more often: gesundheit measurer (freq bonus 24) The monster species that spawned more often: jibing vivific (freq bonus 48) The monster species that spawned more often: blue dragon (freq bonus 10) The monster species that spawned more often: crazy cactus (freq bonus 44) The monster species that spawned more often: skeletal lizard (freq bonus 66) The monster species that spawned more often: wendina (freq bonus 18) The monster trait that was more common: monsters with ranged thorns (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 6) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 3) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 6) The monster species that never randomly spawned: unemployable alpinely The monster species that never randomly spawned: giant garbage rat The monster species that never randomly spawned: Johanetta's dancing shoe The monster species that never randomly spawned: red dragon The monster species that never randomly spawned: magnetic warp patch The monster species that never randomly spawned: fisher deprogrammer overspreading The monster species that never randomly spawned: centaur chieftain The monster species that never randomly spawned: dismount shopkeeper deprived The monster species that never randomly spawned: radiant mushroom The monster species that never randomly spawned: 64-bit lich The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 36) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 69) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 18) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 19) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 6) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 44) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 3) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 8) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 19) The RNG hath decreed that this item was always generated cursed: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 2) Trap randomization happened for 1 in 632 traps Next attribute increase check would have come at turn 209 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having burnopathy (0) Your chance to block was 27% You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (298) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (padded helmet) * skullcap (visored helmet) * flack helmet (internet helmet) * crystal helm (cold-blooded helmet) * mining helm (steel helmet) * field helm (twisted visor helmet) * helm of safeguard (spinning helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (bise gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (gameble gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (marji shoes) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of mana (THE CHARNAME FIELD IN RODNEYS TOWER IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of phase door (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of standard id (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of cure (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) * scroll of extra healing (EY WHICH FAELLTEN YOU) * scroll of greater mana restoration (STIFFEN BODY TO ADD POWER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gladiator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.