Leeroy, lawful male albae Fencer ------ |....+ |....| |..@.+ |$..@| |....| -+---- [Leeroy the Alcor] St14 Dx16 Co13 In9 Wi7 Ch7 FenAlbMalLaw Dlvl:1 $0 HP20(20) Pw23(23) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) What do you want to eat? [ef or ?*] You don't have that object. What do you want to eat? [ef or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 30% chance Wand drop chance was reduced to 93% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 53% Tool drop chance was reduced to 93% Food drop chance was reduced to 78% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: axe (turn 31) The following skill became untrainable if you tried to train it too early: shuriken (turn 72) The following skill became untrainable after a while: crossbow (turn 18175) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 42878) Sticky curses were more common by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31070 Monster spawn increase reached its maximum at turn 128630 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 409520 The monster class that cannot be genocided was (null) The monster class that was spawned more often: leprechaun (freq bonus 6) The monster species that spawned more often: singing flying fish (freq bonus 12) The monster species that spawned more often: fever phantasm (freq bonus 8) The monster species that spawned more often: dim mushroom (freq bonus 13) The monster species that spawned more often: zouthy (freq bonus 54) The monster species that spawned more often: crawling worm mass (freq bonus 36) The monster species that spawned more often: Black Mariah (freq bonus 16) The monster species that spawned more often: outplay extinguish (freq bonus 20) The monster species that spawned more often: high force patch (freq bonus 24) The monster species that spawned more often: blue monster (freq bonus 7) The monster species that spawned more often: kabbalah combustible (freq bonus 48) The monster species that spawned more often: contamination colony (freq bonus 10) The monster species that spawned more often: giant shimmering ant (freq bonus 16) The monster species that spawned more often: negative shade (freq bonus 28) The monster species that spawned more often: acidic mold (freq bonus 54) The monster species that spawned more often: zombie dragon (freq bonus 28) The monster species that spawned more often: rub monster (freq bonus 8) The monster species that spawned more often: unknown permamimic (freq bonus 32) The monster species that spawned more often: otaku (freq bonus 8) The monster species that spawned more often: sucker stalk (freq bonus 32) The monster species that spawned more often: Mandarina (freq bonus 66) The monster trait that was more common: monsters that originate from Elona (freq bonus 2) The monster trait that was more common: monsters with ranged thorns (freq bonus 1) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 5) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 6) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 6) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster species that never randomly spawned: resort renamed The monster species that never randomly spawned: werepeeptoe The monster species that never randomly spawned: insanity vortex The monster species that never randomly spawned: Rebecca's hugging boot The monster species that never randomly spawned: victualled convecting godhood wiener shaveable The monster species that never randomly spawned: shounan funamushi The monster species that never randomly spawned: hovering fish The monster species that never randomly spawned: drunken master The monster species that never randomly spawned: antivivisectionist hired completer The monster species that never randomly spawned: hill troll The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 6) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 85) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 405) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 47) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 24) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 24) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 9) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 2) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 65) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: interrupt trap (freq bonus 1) Trap randomization happened for 1 in 616 traps Next attribute increase check would have come at turn 170 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1807) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (meso helmet) * skullcap (grunter helmet) * flack helmet (rotating helmet) * crystal helm (inkcoat helmet) * mining helm (RNG helmet) * field helm (tasseled helmet) * helm of safeguard (tight helmet) * war hat (crested helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (multilinguitis gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (natural gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (buffalo boots) * boots of safeguard (plateau boots) Scrolls scroll of healing (MUUTATATOTOTS) scroll of mana (SAVE SOME POWER AFTER BEATTACK) scroll of phase door (VUS AS CORIUMA) scroll of standard id (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of cure (KILL HIM) * scroll of extra healing (MIS DES SBIL DE BRUNSEZEN) * scroll of greater mana restoration (XOR ME HSALS) Rings ring of increase accuracy (oblivion) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.