Leeroy, lawful male albae Fighter ---------- |........| |:.f.....| ..@....... ---------- [Leeroy the Mercury] St16 Dx13 Co13 In4 Wi7 Ch6 FigAlbMalLaw Dlvl:1 $0 HP21(21) Pw12(12) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 76% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 75% Tool drop chance was reduced to 71% Monster death drops spawned with only 96% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: chaos spells (turn 6) The following skill became untrainable if you tried to train it too early: martial arts (turn 2970) The following skill became untrainable after a while: general combat (turn 35565) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 3136) Heavy curses were more common by 74% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43760 Monster spawn increase reached its maximum at turn 155075 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3598982 The monster class that cannot be genocided was blob The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: undead lichen (freq bonus 8) The monster species that spawned more often: neurotoxin fly (freq bonus 16) The monster species that spawned more often: radiant spore (freq bonus 10) The monster species that spawned more often: totally bad warp patch (freq bonus 12) The monster species that spawned more often: gnome lord (freq bonus 45) The monster species that spawned more often: sliding troll (freq bonus 16) The monster species that spawned more often: six-footed snake (freq bonus 14) The monster species that spawned more often: horror (freq bonus 24) The monster species that spawned more often: pirate (freq bonus 8) The monster species that spawned more often: pisaca lord (freq bonus 6) The monster species that spawned more often: destabilizer (freq bonus 24) The monster species that spawned more often: dark elven cultist (freq bonus 10) The monster species that spawned more often: prettifying valuational (freq bonus 4) The monster species that spawned more often: platinum dragon bat (freq bonus 60) The monster species that spawned more often: spike spore (freq bonus 12) The monster species that spawned more often: emp turret (freq bonus 20) The monster species that spawned more often: creeping stalk (freq bonus 6) The monster species that spawned more often: great crystal drake (freq bonus 8) The monster species that spawned more often: greater spam demon (freq bonus 12) The monster species that spawned more often: +3 ed barrier (freq bonus 12) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 12) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 3) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 3) The monster trait that was more common: monsters that explode when killed (freq bonus 12) The monster species that never randomly spawned: moderator benumb The monster species that never randomly spawned: unsoothed micrometer unedited inexpressibly The monster species that never randomly spawned: infection spreadmaster The monster species that never randomly spawned: divorce jollier The monster species that never randomly spawned: holding girl The monster species that never randomly spawned: wuxtina The monster species that never randomly spawned: immobile fungus The monster species that never randomly spawned: +1 al wall The monster species that never randomly spawned: red patch The monster species that never randomly spawned: purplest nonuser The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 3) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 8) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 2) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 16) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 36) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 3) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 28) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 5) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 7) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 6) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 13) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 44) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this trap was always invisible: silver spell trap The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 2) Trap randomization happened for 1 in 988 traps Next attribute increase check would have come at turn 583 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (152) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (post-nuclear helmet) * sedge hat (wide conical hat) * skullcap (precious helmet) * flack helmet (horned helmet) * crystal helm (bug-tracking helmet) * mining helm (tight helmet) * field helm (transversal helmet) * helm of safeguard (hacker helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (silk fingerlings) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (camouflage patterned boots) * boots of safeguard (castlevania boots) Scrolls scroll of light (CURSED TIN OF COCKATRICE MEAT) scroll of consecration (WA DO SHITAI NODESU KA) scroll of create monster (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of healing (CORONATION CULMINATION) scroll of mana (SIGNAL 11 WAS RAISED) scroll of phase door (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of standard id (BITING WITH COOL TUSK MAYBE FREEZED) scroll of cure (RUN DONTDIE HITUNDERSCORE) * scroll of extra healing (STAT IS WILD CHANGELY) * scroll of greater mana restoration (NOUS DEVONS GAGNER NOTRE RACE) Wands wand of polymorph (electrum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.