Leeroy, lawful male albae Knight ------- |....$. |.....| |..u..| |...@.. |.....| |.....| |.....| |..... |.....| ------- [Leeroy the Gallant] St9 Dx7 Co10 In4 Wi7 Ch6 KniAlbMalLaw Dlvl:1 $0 HP27(27) Pw21(21) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # What do you want to eat? [gh or ?*] You don't have that object. What do you want to eat? [gh or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: half physical damage You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 189 Implant identification only worked 1 times out of 26 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 93% Implant drop chance was reduced to 83% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 88% Tool drop chance was reduced to 78% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: form I (Shii-Cho) The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: riding (turn 50) The following skill became untrainable if you tried to train it too early: martial arts (turn 198) The following skill became untrainable after a while: broadsword (turn 75311) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 67484) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 74327 Monster spawn increase reached its maximum at turn 127584 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 461808 The monster class that cannot be genocided was jelly The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: baby ruby dragon (freq bonus 6) The monster species that spawned more often: prizer interrogation (freq bonus 16) The monster species that spawned more often: undead activistor (freq bonus 6) The monster species that spawned more often: Jana's soft sneaker (freq bonus 24) The monster species that spawned more often: variag (freq bonus 10) The monster species that spawned more often: roadblock colony (freq bonus 10) The monster species that spawned more often: graduated clashing (freq bonus 12) The monster species that spawned more often: mini mimic (freq bonus 6) The monster species that spawned more often: evolved porpse (freq bonus 2) The monster species that spawned more often: hairy fungus (freq bonus 18) The monster species that spawned more often: bright violet wort (freq bonus 24) The monster species that spawned more often: stalking poison lichen (freq bonus 48) The monster species that spawned more often: Pinocchio (freq bonus 6) The monster species that spawned more often: mutability atomism (freq bonus 3) The monster species that spawned more often: black metroid (freq bonus 12) The monster species that spawned more often: condemned one (freq bonus 24) The monster species that spawned more often: ice archer (freq bonus 18) The monster species that spawned more often: abnormal warp fungus (freq bonus 8) The monster species that spawned more often: activist (freq bonus 30) The monster species that spawned more often: malady kathy monopolizer ritualization (freq bonus 12) The monster trait that was more common: monsters that gurgle (freq bonus 3) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 4) The monster trait that was more common: monsters that squeek (freq bonus 8) The monster species that never randomly spawned: urinating optometer The monster species that never randomly spawned: javelin chucker The monster species that never randomly spawned: cave crawler The monster species that never randomly spawned: undead zyborg The monster species that never randomly spawned: ice boar The monster species that never randomly spawned: ball of gossamer sunlight The monster species that never randomly spawned: cluckwork soldier The monster species that never randomly spawned: pile of mesmerizing coins The monster species that never randomly spawned: Josefine's super-sweet velcro sneaker The monster species that never randomly spawned: Wolf-Man The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: tarmustrokingnora stone (gray) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 13) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 22) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 20) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 17) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 7) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 4) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 4) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 9) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 96) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 4) Trap randomization happened for 1 in 346 traps Next attribute increase check would have come at turn 1011 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having freezopathy (0) Your chance to block was 27% You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (927) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (red helmet) * leather gloves (uncanny gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (greenery helmet) * skullcap (filtered helmet) * flack helmet (scuba helmet) * crystal helm (failuncap helmet) * mining helm (musical helmet) * field helm (crazy helmet) * helm of safeguard (echo helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (inka gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (orgasm pumps) * boots of safeguard (area boots) Scrolls scroll of healing (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) scroll of mana (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of phase door (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of standard id (YOU HAVE DIED OF DYSENTERY) scroll of cure (JUBILEX HAD A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) * scroll of extra healing (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) * scroll of greater mana restoration (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Knight... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.