Leeroy, lawful male albae Ranger ---------- |r...@...| |...d....+ .........| |........+ ---------- [Leeroy the Tenderfoot] St14 Dx12 Co9 In8 Wi9 Ch7 RanAlbMalLaw Dlvl:1 $0 HP26(26) Pw12(12) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ranger. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: full nutrients You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 20% Implant drop chance was reduced to 81% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 78% Food drop chance was reduced to 93% Monster death drops spawned with only 96% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: knife (turn 44) The following skill became untrainable if you tried to train it too early: morning star (turn 2988) The following skill became untrainable after a while: body spells (turn 26531) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 61035) Heavy curses were more common by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74858 Monster spawn increase reached its maximum at turn 197528 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1286915 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: Ghisele (freq bonus 16) The monster species that spawned more often: slow colony (freq bonus 12) The monster species that spawned more often: sleave queenliest (freq bonus 10) The monster species that spawned more often: welsher precalculated (freq bonus 24) The monster species that spawned more often: old black dragon (freq bonus 28) The monster species that spawned more often: dark jedi (freq bonus 54) The monster species that spawned more often: reaper wort (freq bonus 30) The monster species that spawned more often: storeclerk (freq bonus 6) The monster species that spawned more often: mason (freq bonus 30) The monster species that spawned more often: spider fagus (freq bonus 5) The monster species that spawned more often: supreme dimensional vortex (freq bonus 21) The monster species that spawned more often: assistance yuan viridian (freq bonus 16) The monster species that spawned more often: deceiving wort (freq bonus 30) The monster species that spawned more often: crawling maggot (freq bonus 14) The monster species that spawned more often: alien warrior (freq bonus 12) The monster species that spawned more often: knurling psalmist (freq bonus 27) The monster species that spawned more often: activist (freq bonus 5) The monster species that spawned more often: june between (freq bonus 20) The monster species that spawned more often: imbalming inconclusive (freq bonus 27) The monster species that spawned more often: rifleman (freq bonus 24) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 6) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 5) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster species that never randomly spawned: fryer chainlike The monster species that never randomly spawned: Beetle McRandy The monster species that never randomly spawned: einstein paternalism The monster species that never randomly spawned: old plain dragon The monster species that never randomly spawned: weredraconian The monster species that never randomly spawned: really dangerous mushroom The monster species that never randomly spawned: sniper bundle head The monster species that never randomly spawned: slow vortex The monster species that never randomly spawned: white spore The monster species that never randomly spawned: card stalk The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 396) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 58) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 20) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 58) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 96) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 7) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 5) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 45) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: steal degrade stone (gray) The RNG hath decreed that this trap was always invisible: hard mode trap The RNG hath decreed that this trap was generated more often: femmy trap (freq bonus 1) Trap randomization happened for 1 in 858 traps Next attribute increase check would have come at turn 536 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) You had automatic searching You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mercury The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (328) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor cloak of displacement (changing cloak) Scrolls scroll of healing (CHALCHAK CHALKOUM CHIAM CHARCHROUM) scroll of mana (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) scroll of phase door (GHOTI) scroll of standard id (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of cure (NNA GI NA ARA MKPURU AMU) * scroll of extra healing (BASSBASSKICKKICKBASSKICKKICK) * scroll of greater mana restoration (DUAM XNAHT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ranger... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.