Leeroy, lawful male albae Binder ----------------------------- +...........................| |................$..........| |...........................| |...........................| |.....................d.....| |.....................@.....| ----------------------------- [Leeroy the Exile] St11 Dx13 Co7 In11 Wi10 Ch13 BinAlbMalLaw Dlvl:1 $0 HP19(19) Pw13(13) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: infravision You could not have this property extrinsically: discount action You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 71 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 35 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 73% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 66% Implant drop chance was reduced to 87% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 92% Tool drop chance was reduced to 78% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: shield (turn 21) The following skill became untrainable if you tried to train it too early: axe (turn 35) The following skill became untrainable after a while: two-weapon combat (turn 48209) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 55118) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 71059 Monster spawn increase reached its maximum at turn 163694 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2645069 The monster class that cannot be genocided was wraith The monster class that was spawned more often: bat or bird (freq bonus 4) The monster species that spawned more often: leopard (freq bonus 6) The monster species that spawned more often: surgery supt (freq bonus 14) The monster species that spawned more often: sensei newt (freq bonus 18) The monster species that spawned more often: bang bag (freq bonus 60) The monster species that spawned more often: checkrowed secreted locoed (freq bonus 128) The monster species that spawned more often: haradrim warrior (freq bonus 7) The monster species that spawned more often: Ilse (freq bonus 6) The monster species that spawned more often: annoying desert enemy (freq bonus 42) The monster species that spawned more often: super trapdoor spider (freq bonus 36) The monster species that spawned more often: bright violet mold (freq bonus 24) The monster species that spawned more often: baby golden dragon (freq bonus 21) The monster species that spawned more often: disenchanting thing (freq bonus 48) The monster species that spawned more often: Jiraiya, the Frog Hermit (freq bonus 20) The monster species that spawned more often: blink spore (freq bonus 21) The monster species that spawned more often: moved one (freq bonus 6) The monster species that spawned more often: chiffonnier photosynthesizing (freq bonus 12) The monster species that spawned more often: Grigori (freq bonus 36) The monster species that spawned more often: smoke elemental (freq bonus 48) The monster species that spawned more often: scarecrow (freq bonus 15) The monster species that spawned more often: black mushroom patch (freq bonus 12) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 6) The monster species that never randomly spawned: Anton The monster species that never randomly spawned: egoxan The monster species that never randomly spawned: giant ghost bat The monster species that never randomly spawned: bracelet obliteration outgrowth The monster species that never randomly spawned: resos The monster species that never randomly spawned: giant mind flayer The monster species that never randomly spawned: K14 The monster species that never randomly spawned: big pale horse The monster species that never randomly spawned: obligated descriptive The monster species that never randomly spawned: pile of titanium coins The RNG hath decreed that this item was never generated: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: left inventory stone (gray) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 47) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 54) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 7) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 17) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 50) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 39) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 15) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 15) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 2) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 10) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 52) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: autoscooter heels (flipflops) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this trap was always invisible: levitation trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 1) Trap randomization happened for 1 in 981 traps Next attribute increase check would have come at turn 916 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having infravision (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (187) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (THE OFFICIAL PARTNER OF RODNEYS TOWER IS THE GUILD OF OPTOMETRISTS) scroll of mana (TEKMAKMAYACON) scroll of phase door (AS ISE DAT) scroll of standard id (ADA ILIKET) scroll of cure (STACHE EM EXTENDED LUXURIOUS MOUSTACHE) * scroll of extra healing (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) * scroll of greater mana restoration (NOM STYL STUNT IS FLY STYL) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.