Leeroy, lawful male albae Archeologist --.-------- ---..........| ............| |............| |@f..........| ...Z.........| |..........--- ------------ [Leeroy the Digger] St12 Dx8 Co9 In14 Wi3 Ch8 ArcAlbMalLaw Dlvl:1 $0 HP24(24) Pw18(18) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: full nutrients You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 76% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 70% Implant drop chance was reduced to 87% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 97% Tool drop chance was reduced to 74% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 155) The following skill became untrainable if you tried to train it too early: riding (turn 375) The following skill became untrainable after a while: two-handed sword (turn 36364) The following skill couldn't be trained before a certain turn number is reached: lance (turn 19173) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54701 Monster spawn increase reached its maximum at turn 159527 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 269815 The monster class that cannot be genocided was vortex The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: phoenix unpronounceable (freq bonus 12) The monster species that spawned more often: rainbow to (freq bonus 32) The monster species that spawned more often: axial laser (freq bonus 4) The monster species that spawned more often: lastly goosing (freq bonus 6) The monster species that spawned more often: alien pod (freq bonus 12) The monster species that spawned more often: humanoid centaur (freq bonus 48) The monster species that spawned more often: big centipede (freq bonus 4) The monster species that spawned more often: caster druid (freq bonus 18) The monster species that spawned more often: spectre fiend (freq bonus 12) The monster species that spawned more often: transformer (freq bonus 4) The monster species that spawned more often: reconciliator longship (freq bonus 10) The monster species that spawned more often: space transport (freq bonus 8) The monster species that spawned more often: squeezer (freq bonus 36) The monster species that spawned more often: black harpy (freq bonus 4) The monster species that spawned more often: Dora's tender stiletto sandal (freq bonus 6) The monster species that spawned more often: nova opulence (freq bonus 12) The monster species that spawned more often: undead bully (freq bonus 18) The monster species that spawned more often: hill giant (freq bonus 4) The monster species that spawned more often: vividly poultice (freq bonus 2) The monster species that spawned more often: kobold cleric (freq bonus 3) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 9) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster species that never randomly spawned: Annika The monster species that never randomly spawned: green nightmare The monster species that never randomly spawned: ventilated stingray catechized The monster species that never randomly spawned: lignin beanpole The monster species that never randomly spawned: mini permamimic The monster species that never randomly spawned: finickier hooked radioactively The monster species that never randomly spawned: Gridin The monster species that never randomly spawned: hellpit vortex The monster species that never randomly spawned: life stealer The monster species that never randomly spawned: it goes nothing more perry The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: noisy boots (marji shoes) The RNG hath decreed that this item was never generated: longing stone (gray) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 47) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 7) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 14) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 11) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 3) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 6) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 2) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 4) Trap randomization happened for 1 in 862 traps Next attribute increase check would have come at turn 723 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of remove curse (ELPHE MONATER) scroll of scare monster (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of healing (KEJU HIRWI) scroll of mana (YOUSHOWICHS) scroll of phase door (FASTINTERRUPTREQUESTHACK) scroll of standard id (HYPNOTIZED PLAGIARIST) scroll of cure (KURWAHACK IS A VERY FUN NETHACK VARIANT) * scroll of extra healing (ALL I WANT IS ME IN YOU) * scroll of greater mana restoration (SUPERCOMPLEX LICHENORC) Spellbooks spellbook of light (colorful) Tools * sack (bag) leather leash (leash) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Archeologist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.