Leeroy, lawful male albae Amazon ----- .@@.. . |F# | +.# |$ --- [Leeroy the Villager] St8 Dx16 Co12 In12 Wi6 Ch7 AmaAlbMalLaw Dlvl:1 $0 HP23(23) Pw18(18) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Amazon. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. javelin named Me Smash - This is a weapon. Color: cyan. Material: iron. Appearance: throwing spear. You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic javelin that doesn't do much damage. It can be thrown. This is not a real artifact, and therefore it doesn't actually do anything special. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: drain resistance You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 13 Scroll drop chance was reduced to 72% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 92% Armor drop chance was reduced to 73% Food drop chance was reduced to 91% Monster death drops spawned with only 84% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: lance (turn 19) The following skill became untrainable if you tried to train it too early: matter spells (turn 110) The following skill became untrainable after a while: lance (turn 12952) The following skill couldn't be trained before a certain turn number is reached: dart (turn 50884) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 34171 Monster spawn increase reached its maximum at turn 119726 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 341479 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: grand elder thing (freq bonus 30) The monster species that spawned more often: musician (freq bonus 6) The monster species that spawned more often: gallant horseshoer narrated (freq bonus 9) The monster species that spawned more often: jumping cattle (freq bonus 7) The monster species that spawned more often: reuse grail (freq bonus 15) The monster species that spawned more often: tangleweed (freq bonus 8) The monster species that spawned more often: little dog (freq bonus 8) The monster species that spawned more often: ejecting coquette (freq bonus 2) The monster species that spawned more often: white warp patch (freq bonus 3) The monster species that spawned more often: congealing angelica troutier (freq bonus 5) The monster species that spawned more often: Keystone Detective (freq bonus 6) The monster species that spawned more often: brain eater (freq bonus 24) The monster species that spawned more often: big dark horse (freq bonus 6) The monster species that spawned more often: Gai Mite (freq bonus 24) The monster species that spawned more often: undead shapeshifter (freq bonus 12) The monster species that spawned more often: oriental vampire (freq bonus 12) The monster species that spawned more often: political singer (freq bonus 6) The monster species that spawned more often: whippersnapper coopered (freq bonus 18) The monster species that spawned more often: Julietta (freq bonus 12) The monster species that spawned more often: gigantic generator (freq bonus 12) The monster trait that was more common: monsters whose attacks do random things (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 3) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 6) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster species that never randomly spawned: earth demon The monster species that never randomly spawned: spectral tyrannosaur The monster species that never randomly spawned: baby plain dragon The monster species that never randomly spawned: trap warp patch The monster species that never randomly spawned: stomacher recessing The monster species that never randomly spawned: glopping prefixing garbanzo The monster species that never randomly spawned: amnesia lich The monster species that never randomly spawned: bloodshot icky thing The monster species that never randomly spawned: gargoyle trap The monster species that never randomly spawned: gripple settler impingement weld The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 17) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 6) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 31) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 7) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 176) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 7) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 13) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 8) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 7) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: bright cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this trap was always invisible: orange spell trap The RNG hath decreed that this trap was generated more often: meltem trap (freq bonus 2) Trap randomization happened for 1 in 745 traps Trap difficulty was increased by 54 Next attribute increase check would have come at turn 773 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having quad attacks (0) Your chance to block was 36% You had 1500 points of nutrition remaining You were stealthy You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was Suzanne Collins The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (78) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) weapon practice 1XR Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * javelin (throwing spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (visored helmet) * skullcap (spired helmet) * flack helmet (breath control helmet) * crystal helm (bluy helmet) * mining helm (less helmet) * field helm (knowledgeable helmet) * helm of safeguard (speechpipe helmet) * war hat (cold-blooded helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (failuncap gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spooky boots) * field boots (jungle boots) * boots of safeguard (hugging boots) Scrolls scroll of teleportation (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of healing (HEAVY ELF CANT FLEW) scroll of mana (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) scroll of phase door (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of standard id (TSCHONBLAEIHA) scroll of cure (TOP SECRET DO NOT READ) * scroll of extra healing (THAT DEV AND HIS WEIRD CAT FETISH) * scroll of greater mana restoration (WEREFOO ENDLESSTRANSFORMATION) Potions potion of healing (opaque) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Amazon... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.