Leeroy, lawful male albae Chevalier ------ .....| |..... |..D@| |....| |....| ...o. -.---- [Leeroy the Basher] St13 Dx6 Co13 In7 Wi17 Ch5 CheAlbMalLaw Dlvl:1 $0 HP28(28) Pw27(27) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: regeneration You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 139 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 60 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 61% Wand drop chance was reduced to 94% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 80% Tool drop chance was reduced to 86% Food drop chance was reduced to 98% Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: whip (turn 3) The following skill became untrainable if you tried to train it too early: dart (turn 60) The following skill became untrainable after a while: petkeeping (turn 18761) The following skill couldn't be trained before a certain turn number is reached: trident (turn 37707) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32414 Monster spawn increase reached its maximum at turn 237524 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 785147 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 4) The monster species that spawned more often: mimic chicken (freq bonus 12) The monster species that spawned more often: umber mimic (freq bonus 6) The monster species that spawned more often: deicidal reoccurred (freq bonus 24) The monster species that spawned more often: Friederike's soft dancing shoe (freq bonus 15) The monster species that spawned more often: Nataliya (freq bonus 21) The monster species that spawned more often: Kop Gaytain (freq bonus 14) The monster species that spawned more often: girl in worn-out sneakers (freq bonus 24) The monster species that spawned more often: dark eye (freq bonus 14) The monster species that spawned more often: noxious colony (freq bonus 9) The monster species that spawned more often: tiktah sephirah (freq bonus 26) The monster species that spawned more often: +3 vm barrier (freq bonus 27) The monster species that spawned more often: Eva's mocassin (freq bonus 36) The monster species that spawned more often: wood golem (freq bonus 48) The monster species that spawned more often: hiding wood nymph (freq bonus 7) The monster species that spawned more often: splash xorn (freq bonus 6) The monster species that spawned more often: carboy vising sardine (freq bonus 20) The monster species that spawned more often: flaming sphere (freq bonus 24) The monster species that spawned more often: splash sculpted biannual archiving (freq bonus 24) The monster species that spawned more often: sexy woman (freq bonus 18) The monster species that spawned more often: m1 to m100 (freq bonus 24) The monster trait that was more common: monsters that originate from dnethack (freq bonus 6) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster species that never randomly spawned: nine-tentacle hententmon The monster species that never randomly spawned: sane warp patch The monster species that never randomly spawned: dagich The monster species that never randomly spawned: silver cat The monster species that never randomly spawned: burner The monster species that never randomly spawned: vamp vortex The monster species that never randomly spawned: aligned boomer The monster species that never randomly spawned: nature lady The monster species that never randomly spawned: memo patch The monster species that never randomly spawned: giant ego permamimic The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 11) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 19) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 9) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 52) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 5) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 4) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 7) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 6) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 2) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 10) Trap randomization happened for 1 in 46 traps Trap difficulty was increased by 25 Next attribute increase check would have come at turn 613 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having freezopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (323) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of enchant weapon (BITHOURARA ASOUEMARA) scroll of healing (FOMO) scroll of mana (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of phase door (SHIN KICK OF LOVE) scroll of standard id (I THINK THE WAND BALANCE PATCH SUXXORZ) scroll of cure (ATTACK BY POLYGONAL) * scroll of extra healing (JUYED AWK YACC) * scroll of greater mana restoration (WAND BALANCE PATCH MY ASS) Spellbooks spellbook of healing (fuzzy) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.