Leeroy, lawful male albae Cruel Abuser ------------- |..@........| |...@.......| |...........| |...........| |...........| |...F...8...| |..$........| |...........| |...........| --------.---- [Leeroy the Whipper] St6 Dx11 Co9 In11 Wi9 Ch6 AbuAlbMalLaw Dlvl:1 $0 HP20(20) Pw11(11) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Cruel Abuser. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 40 Implant identification only worked 1 times out of 18 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 169 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 63% Armor drop chance was reduced to 79% Tool drop chance was reduced to 88% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 35% of the time only Monster death drops spawned with only 72% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 69) The following skill became untrainable if you tried to train it too early: matter spells (turn 805) The following skill became untrainable after a while: saber (turn 11059) The following skill couldn't be trained before a certain turn number is reached: searching (turn 24903) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29799 Monster spawn increase reached its maximum at turn 113147 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2406300 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: wraith (freq bonus 8) The monster species that spawned more often: wheater (freq bonus 52) The monster species that spawned more often: Scratching Maria (freq bonus 33) The monster species that spawned more often: techno ray (freq bonus 30) The monster species that spawned more often: infected fly (freq bonus 40) The monster species that spawned more often: drone spore (freq bonus 48) The monster species that spawned more often: drolem (freq bonus 44) The monster species that spawned more often: young adult white dragon (freq bonus 18) The monster species that spawned more often: very old evil dragon (freq bonus 78) The monster species that spawned more often: dread witch (freq bonus 30) The monster species that spawned more often: antimagic stalk (freq bonus 44) The monster species that spawned more often: Kati's striped sneaker (freq bonus 11) The monster species that spawned more often: blink dog (freq bonus 24) The monster species that spawned more often: opal colony (freq bonus 52) The monster species that spawned more often: evasive rifleman (freq bonus 30) The monster species that spawned more often: hoop indwell recommitted (freq bonus 18) The monster species that spawned more often: caddy tincted (freq bonus 30) The monster species that spawned more often: Lilly (freq bonus 9) The monster species that spawned more often: pupurin (freq bonus 20) The monster species that spawned more often: energy warp fungus (freq bonus 11) The monster species that spawned more often: lethe sphere (freq bonus 52) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster species that never randomly spawned: Azathoth, the Daemon Sultan The monster species that never randomly spawned: central subplot groined asymptomatic The monster species that never randomly spawned: clock mushroom The monster species that never randomly spawned: nine of diamonds The monster species that never randomly spawned: mental botchier The monster species that never randomly spawned: entropy reconnoitering The monster species that never randomly spawned: fat bully The monster species that never randomly spawned: belli debaser preserved The monster species that never randomly spawned: magnetic fungus The monster species that never randomly spawned: red jack The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was never generated: deconstruction (dozed) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 20) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 60) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 30) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 8) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 5) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 4) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 11) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 8) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 5) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 11) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 3) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: steal degrade stone (gray) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 1) Trap randomization happened for 1 in 520 traps Next attribute increase check would have come at turn 1993 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Jacob Black The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (397) You survived Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 700% Techniques known in the end Name Level Status concentrating 1X Prepared(0) iron skin 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of power (darwinism) Armor kicking boots (calf-leather sandals) Scrolls scroll of punishment (89 50 4E 47 0D 0A 1A 0A) scroll of healing (ELBERETH WAS ORIGINALLY A CHEAT CODE) scroll of mana (WOMAN NOISES) scroll of phase door (MEGASUPEROMEGAGIANT GAY LEGACY) scroll of standard id (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of cure (CASH EM EXTENDED PAYDAY LOAN SERVICE) * scroll of extra healing (TORIPIRU MAXIMIZE MAGIK) * scroll of greater mana restoration (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) Spellbooks spellbook of godmode (black) Wands wand of punishment (windy) Tools leather leash (leash) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Cruel Abuser... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.