Leeroy, lawful male redguardian Thalmor -- -@--- |...@$.| |....$.| |....... -------- [Leeroy the Concordate Agent] St6 Dx9 Co10 In9 Wi11 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: improved vision You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 114 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 41 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 99% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 67% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: paddle (turn 2) The following skill became untrainable if you tried to train it too early: general combat (turn 310) The following skill became untrainable after a while: attack spells (turn 46829) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 19040) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 50502 Monster spawn increase reached its maximum at turn 153495 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2774745 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: jabberwock (freq bonus 3) The monster species that spawned more often: nasty boomer (freq bonus 14) The monster species that spawned more often: thorned hulk (freq bonus 10) The monster species that spawned more often: platinum golem (freq bonus 12) The monster species that spawned more often: werenaga (freq bonus 10) The monster species that spawned more often: unbolted pouty (freq bonus 6) The monster species that spawned more often: liquid golem (freq bonus 24) The monster species that spawned more often: warty fungus (freq bonus 64) The monster species that spawned more often: chained clan (freq bonus 24) The monster species that spawned more often: sandman (freq bonus 12) The monster species that spawned more often: black muzzle (freq bonus 12) The monster species that spawned more often: null spore (freq bonus 60) The monster species that spawned more often: kantian yardmaster (freq bonus 36) The monster species that spawned more often: wisp (freq bonus 10) The monster species that spawned more often: ?$M_SU>E.@T'&S#kP; (freq bonus 15) The monster species that spawned more often: leocentaur ruler (freq bonus 18) The monster species that spawned more often: ki-rin (freq bonus 16) The monster species that spawned more often: giant shoggoth (freq bonus 10) The monster species that spawned more often: king of porn (freq bonus 5) The monster species that spawned more often: Sing (freq bonus 20) The monster species that spawned more often: moved yakuza (freq bonus 16) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster species that never randomly spawned: candor mismanaged The monster species that never randomly spawned: crackwhore The monster species that never randomly spawned: bloodseeker The monster species that never randomly spawned: porter rubber chicken The monster species that never randomly spawned: Eygoorts Togaal Jezehh The monster species that never randomly spawned: evil force fungus The monster species that never randomly spawned: Unsatiable Eater The monster species that never randomly spawned: artist The monster species that never randomly spawned: first base xorn The monster species that never randomly spawned: snow elf The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 28) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 222) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 8) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 11) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 59) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 4) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 4) Trap randomization happened for 1 in 742 traps Trap difficulty was increased by 22 Next attribute increase check would have come at turn 904 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (284) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat (wok-shaped helmet) * skullcap (wide metal helm) * flack helmet (breath control helmet) * crystal helm (narrow helmet) * mining helm (formula one helmet) * field helm (space helmet) * helm of safeguard (chain-aventailed helmet) * war hat (tasseled helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (padded gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (imaginary heels) * field boots (korean sandals) * boots of safeguard (torn boots) Scrolls scroll of healing (HASH EM EXTENDED BREAKFAST) scroll of mana (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of phase door (SGURDNOEDAMTONSAWEMAGSIHT) scroll of standard id (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of cure (SENIL LELLARAP) * scroll of extra healing (PLAY THE VIOLIN DULY THE OPINION) * scroll of greater mana restoration (TEMOV) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.