Leeroy, lawful male redguardian Thalmor --- ----.. .....-- .....--- ......--- .......--- ........| --@.....*--- --- |.@........| -- ---........%. --------------<........-- ...| |.................................[%............| | ---- | ----........Z.Z)............- ----.......MZ......$.......| |.......................| |..*..---.........--- --- -..... |........... ....... ---....------ .......-- ----- -------- [Leeroy the Whitegold Ambassador] St13 Dx9 Co5 In9 Wi7 Ch5 ThaRedMalLaw Min:5 $148 HP0(60) Pw35(35) AC-6 Exp5 T2571 Ftg Latest messages The mummy hits you! [-1 -> 22] The mummy Speedster swings his two-handed sword. The mummy Speedster hits you! [-12 -> 10] Warning: HP low! The mummy Speedster throws an inka stinger! You are hit by an inka stinger. The inka string hurts you! You hear the howling of the CwnAnnwn... [-8 -> 2] Warning: HP low! You regain consciousness. You destroy the mummy! The gastly hits you! [-1 -> 1] Warning: HP low! You're pushed back! The gastly hits you! You die... Your inventory Weapons a - a blessed +7 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} j - an uncursed greased +0 orcish short sword {12} o - an uncursed +0 axe {24} q - an uncursed +0 arrow {0} v - 11 uncursed +2 arrows {0} x - an uncursed +1 mace {12} F - a blessed +1 yatagan (alternate weapon; not wielded) {16} Armor b - an uncursed +0 elven mithril-coat {60} m - an uncursed +0 metal lamellar armor (being worn) {160} p - an uncursed +0 orcish helm (being worn) {12} t - an uncursed +0 pair of leather gloves {4} w - an uncursed +1 orcish helm {12} B - the uncursed +6 T-shirt named Angel's Grace (being worn) {2} J - an uncursed +0 enchanted (of fear resistance) plasteel cloak (being worn) {7} Scrolls e - 8 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of earth {0} i - an uncursed scroll of cure {0} s - an uncursed scroll of standard id {0} Potions l - an uncursed finalized potion of restore ability {0} z - an uncursed potion of vampire blood {0} C - a cursed potion of extra healing {0} I - an uncursed finalized potion of healing {0} Wands k - an uncursed wand of sleep (0:7) {0} r - an uncursed wand of haste monster (0:3) {0} H - an uncursed wand of fear (0:13) {0} Tools n - an uncursed sack {5} u - an uncursed bugle {0} y - a * uncursed bottle {1} E - an uncursed wax candle (2000) {0} Gems D - an uncursed +0 agate stone {1} The sack is empty. Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: fire resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 142 Ring identification only worked 4 times out of 27 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 95% Implant drop chance was reduced to 95% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 61% Food drop chance was reduced to 76% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: techniques (turn 14) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 180) The following skill became untrainable after a while: searching (turn 62933) The following skill couldn't be trained before a certain turn number is reached: implants (turn 46192) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 47576 Monster spawn increase reached its maximum at turn 126761 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 780528 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: ogre (freq bonus 12) The monster species that spawned more often: spirit of barbs (freq bonus 28) The monster species that spawned more often: animator (freq bonus 45) The monster species that spawned more often: cleaner seller (freq bonus 34) The monster species that spawned more often: lesbian beauty (freq bonus 42) The monster species that spawned more often: betokened deprecate (freq bonus 56) The monster species that spawned more often: larval octet (freq bonus 39) The monster species that spawned more often: sneer foetor (freq bonus 28) The monster species that spawned more often: ivory fungus (freq bonus 15) The monster species that spawned more often: undead monk (freq bonus 17) The monster species that spawned more often: cloud of glory (freq bonus 32) The monster species that spawned more often: stegosaurus (freq bonus 42) The monster species that spawned more often: manipulate autogenetic (freq bonus 15) The monster species that spawned more often: fenh sephirah (freq bonus 78) The monster species that spawned more often: roadblock fungus (freq bonus 84) The monster species that spawned more often: hell spawn (freq bonus 42) The monster species that spawned more often: old stone dragon (freq bonus 32) The monster species that spawned more often: sawing flew (freq bonus 28) The monster species that spawned more often: unclouded playwear dicing sawfly choreman permissive (freq bonus 32) The monster species that spawned more often: disgusting stalk (freq bonus 38) The monster species that spawned more often: sticky growth (freq bonus 78) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 12) The monster species that never randomly spawned: chaotic mutant The monster species that never randomly spawned: rainbow force fungus The monster species that never randomly spawned: blue draconian The monster species that never randomly spawned: argle inch The monster species that never randomly spawned: oblivion knight The monster species that never randomly spawned: trematode dirtied The monster species that never randomly spawned: spirit The monster species that never randomly spawned: nounal magneto The monster species that never randomly spawned: incorrect cat The monster species that never randomly spawned: magnet elemental The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: anticall cloak (cursed called cloak) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 7) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 11) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 46) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 3) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 2) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 77) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 97) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 12) The RNG hath decreed that this item was always generated cursed: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this trap was always invisible: ragnarok trap The RNG hath decreed that this trap was generated more often: satan trap (freq bonus 14) Trap randomization happened for 1 in 904 traps Trap difficulty was increased by 55 Next attribute increase check would have come at turn 9191 Strength training was 6 Dexterity training was 16 Wisdom training was 11 Constitution training was -2 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were resistant to fear You had not decided on your sexuality yet You were prevented from drunken boxing (0) You saw invisible You had -425 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Not Ready(1084) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) dazzle 1X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (red helmet) * skullcap (frequent helmet) * flack helmet (failuncap helmet) * crystal helm (greenery helmet) * mining helm (dim colored helmet) * field helm (poor helmet) * helm of safeguard (post-nuclear helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (failuncap gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (rayductnay gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (fin boots) * boots of safeguard (torn boots) Scrolls scroll of healing (MY PRIVATE IS TENMETERS ACROSS) scroll of mana (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of phase door (DIT DEDIDET DAET) scroll of standard id (SGURDNOEDAMTONSAWEMAGSIHT) scroll of cure (NERVE KILLING IT) * scroll of extra healing (GO AWAY) * scroll of greater mana restoration (DO NOT READ ME) scroll of earth (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of bad effect (PUZZLED EQUIPOISE SOLIDIFICATION FARM) Potions potion of restore ability (sky blue) potion of vampire blood (blood-red) potion of extra healing (coffee) potion of healing (blood-colored) Wands wand of fear (dogwood) wand of sleep (pebble) wand of haste monster (stout) Tools sack (bag) wax candle (candle) Gems agate stone (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 5: <- You are here Voluntary challenges You eaten 10 times You eaten food with animal by-products 7 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 54 times You killed 51 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (25 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (46 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (9 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (4 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (18 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (21 of 160) broadsword [Basic] (max Expert) (55 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...