Leeroy, lawful male redguardian Thalmor ----- -- |..@.... |..@...| |......| |..o...| |.....-- ------- [Leeroy the Concordate Agent] St13 Dx6 Co7 In13 Wi11 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: hallu party You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 48 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 49 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 224 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 55% Amulet drop chance was reduced to 57% Implant drop chance was reduced to 89% Tool drop chance was reduced to 79% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: petkeeping (turn 44) The following skill became untrainable if you tried to train it too early: bow (turn 2250) The following skill became untrainable after a while: implants (turn 16109) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 51076) Sticky curses were more common by 21% Items were more likely to be generated cursed by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21617 Monster spawn increase reached its maximum at turn 139517 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 689088 The monster class that cannot be genocided was blob The monster class that was spawned more often: blob (freq bonus 12) The monster species that spawned more often: gl turret (freq bonus 90) The monster species that spawned more often: yawning trove (freq bonus 15) The monster species that spawned more often: covetousleon (freq bonus 26) The monster species that spawned more often: wood elf shaman (freq bonus 13) The monster species that spawned more often: Bundle Nadja (freq bonus 15) The monster species that spawned more often: ocho-maru (freq bonus 84) The monster species that spawned more often: signaller spoilage (freq bonus 96) The monster species that spawned more often: mining site dragon (freq bonus 28) The monster species that spawned more often: theme boar (freq bonus 180) The monster species that spawned more often: peng naiad (freq bonus 30) The monster species that spawned more often: salvageable wast (freq bonus 112) The monster species that spawned more often: san gnome (freq bonus 15) The monster species that spawned more often: sanity blaster (freq bonus 102) The monster species that spawned more often: roast goose (freq bonus 28) The monster species that spawned more often: giant penguin (freq bonus 17) The monster species that spawned more often: great shimmering dragon (freq bonus 42) The monster species that spawned more often: snooped normandy (freq bonus 28) The monster species that spawned more often: cannon sadist (freq bonus 26) The monster species that spawned more often: ball golem (freq bonus 42) The monster species that spawned more often: invisible fungus (freq bonus 44) The monster trait that was more common: monsters with cold resistance (freq bonus 6) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 3) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster species that never randomly spawned: exalt wagonette The monster species that never randomly spawned: fruity zruty The monster species that never randomly spawned: star beam The monster species that never randomly spawned: renting ganged graffiti The monster species that never randomly spawned: karmic lizard The monster species that never randomly spawned: grosbeak light The monster species that never randomly spawned: comparison evolved The monster species that never randomly spawned: cloud cattle The monster species that never randomly spawned: iguanodon The monster species that never randomly spawned: magic platypus The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: evil variant stone (gray) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 24) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 20) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 45) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 3) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 7) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 13) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 37) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: implant of valhalla (carmine) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this trap was always invisible: wrenching trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 1) Trap randomization happened for 1 in 211 traps Next attribute increase check would have come at turn 178 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (166) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (etched helmet) * skullcap (frequent helmet) * flack helmet (aluminium helmet) * crystal helm (netradiation helmet) * mining helm (cold-blooded helmet) * field helm (water-pipe helmet) * helm of safeguard (kitchen hat) * war hat (thinking helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (bise gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (buckled boots) * boots of safeguard (combat boots) Scrolls scroll of healing (SEGMENTATION FAULT) scroll of mana (SABAOTH) scroll of phase door (STILL 5 SECONDS AND I IMPACT TOO) scroll of standard id (VIRUS INFECTION DETECTED) scroll of cure (MASTER K2 HOSTED SLEX ON HARDFOUGHT) * scroll of extra healing (VIELAE YKSI TYHMAE KUOLEMAAN) * scroll of greater mana restoration (PHORPHORBA BAIBO PHORBORBA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.