Leeroy, lawful male redguardian Thalmor --------- |...k..@| |......@| |.......| - ---.--- [Leeroy the Concordate Agent] St10 Dx8 Co9 In8 Wi15 Ch15 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: manaleech You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 418 Monsters only dropped their musable items with 62% chance Book drop chance was reduced to 92% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 17% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 83% Tool drop chance was reduced to 73% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: polymorphing (turn 5) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 490) The following skill became untrainable after a while: spear (turn 57484) The following skill couldn't be trained before a certain turn number is reached: axe (turn 59976) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32372 Monster spawn increase reached its maximum at turn 116519 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 8731310 The monster class that cannot be genocided was golem The monster class that was spawned more often: turret (freq bonus 3) The monster species that spawned more often: model mummy (freq bonus 28) The monster species that spawned more often: small gas spore (freq bonus 21) The monster species that spawned more often: lyrical flophouse (freq bonus 15) The monster species that spawned more often: small chimpanzee (freq bonus 16) The monster species that spawned more often: myrkalfar matron (freq bonus 18) The monster species that spawned more often: stockbroker inviable (freq bonus 6) The monster species that spawned more often: badger (freq bonus 15) The monster species that spawned more often: petty wall beast (freq bonus 4) The monster species that spawned more often: orichalcum dragon (freq bonus 132) The monster species that spawned more often: red balrog (freq bonus 14) The monster species that spawned more often: rogue (freq bonus 4) The monster species that spawned more often: reinvited infuriated (freq bonus 10) The monster species that spawned more often: rotated shaman (freq bonus 10) The monster species that spawned more often: toxic colony (freq bonus 15) The monster species that spawned more often: stone force fungus (freq bonus 15) The monster species that spawned more often: Mira (freq bonus 4) The monster species that spawned more often: gesundheit measurer (freq bonus 40) The monster species that spawned more often: moon rabbit (freq bonus 5) The monster species that spawned more often: disarraying journalizing (freq bonus 10) The monster species that spawned more often: aquatic hound (freq bonus 20) The monster trait that was more common: monsters with nurse dialogue (freq bonus 6) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster trait that was more common: monsters whose attacks dim you (freq bonus 10) The monster trait that was more common: monsters that have spit attacks (freq bonus 12) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster species that never randomly spawned: vixenish cliffy The monster species that never randomly spawned: death ghost The monster species that never randomly spawned: white jelly The monster species that never randomly spawned: fire rogue The monster species that never randomly spawned: blue-red stalk The monster species that never randomly spawned: skater girl The monster species that never randomly spawned: Kristin's block-heeled sandal The monster species that never randomly spawned: chaos sister The monster species that never randomly spawned: starvation beam The monster species that never randomly spawned: Sound Impacts The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: bad equipment (crumb) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 6) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 7) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 8) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 35) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 40) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 8) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 5) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 10) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 6) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 2) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 17) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 17) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 2) Trap randomization happened for 1 in 938 traps Next attribute increase check would have come at turn 384 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (153) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (formula one helmet) * sedge hat (gas mask) * skullcap (greenery helmet) * flack helmet (tasseled helmet) * crystal helm (weeping helmet) * mining helm (wok-shaped helmet) * field helm (middle-earth helmet) * helm of safeguard (rural helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (failuncap gloves) * commander gloves (fatal gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (noble sandals) * field boots (blue sneakers) * boots of safeguard (velvet pumps) Scrolls scroll of healing (PEW PEW BITCHES) scroll of mana (HIGH RATE LOWER VOLTAGE IS LOW) scroll of phase door (FAT PINK BLOB) scroll of standard id (ONA DYSHIT BOLSHE VY UMERET) scroll of cure (POLSKA TO WIELKI KRAJ) * scroll of extra healing (YOU AINT GETTING OUT OF HERE ALIVE) * scroll of greater mana restoration (I ONLY PLAY AA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.