Leeroy, lawful male redguardian Thalmor | . .| | -----.| |.....@.| - ---@--- [Leeroy the Concordate Agent] St9 Dx7 Co8 In6 Wi8 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: see invisible You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Potion drop chance was reduced to 97% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 77% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: shield (turn 36) The following skill became untrainable if you tried to train it too early: chaos spells (turn 448) The following skill became untrainable after a while: martial arts (turn 26131) The following skill couldn't be trained before a certain turn number is reached: bow (turn 17705) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 72413 Monster spawn increase reached its maximum at turn 149565 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 582129 The monster class that cannot be genocided was (null) The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: cyan star (freq bonus 12) The monster species that spawned more often: lasagne sopped jerky (freq bonus 10) The monster species that spawned more often: dorn beast (freq bonus 6) The monster species that spawned more often: palled wisecrack inconsiderable (freq bonus 12) The monster species that spawned more often: minor mirror (freq bonus 4) The monster species that spawned more often: racoon dog (freq bonus 6) The monster species that spawned more often: tree force patch (freq bonus 15) The monster species that spawned more often: sneally (freq bonus 28) The monster species that spawned more often: metallic star (freq bonus 6) The monster species that spawned more often: dark welper (freq bonus 18) The monster species that spawned more often: baby bronze dragon (freq bonus 4) The monster species that spawned more often: cavitation scarcer (freq bonus 6) The monster species that spawned more often: insurrectional sightseen (freq bonus 8) The monster species that spawned more often: nexus warp fungus (freq bonus 18) The monster species that spawned more often: bone mage (freq bonus 12) The monster species that spawned more often: contaminated bug (freq bonus 18) The monster species that spawned more often: greasiest office hypo (freq bonus 4) The monster species that spawned more often: jora hawk (freq bonus 12) The monster species that spawned more often: failure clock (freq bonus 27) The monster species that spawned more often: aurumach (freq bonus 12) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 6) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster species that never randomly spawned: gomi worker The monster species that never randomly spawned: asgardian The monster species that never randomly spawned: Iris The monster species that never randomly spawned: giant shark The monster species that never randomly spawned: wager specimen The monster species that never randomly spawned: four-headed hydra The monster species that never randomly spawned: trailer The monster species that never randomly spawned: really dangerous fungus The monster species that never randomly spawned: kobold alchemist The monster species that never randomly spawned: Warder Lieutenant The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 12) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 30) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 16) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 3) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 48) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 17) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 6) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 9) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 88) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 4) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: sanity (squirting) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: bad equipment trap (freq bonus 4) Trap randomization happened for 1 in 676 traps Next attribute increase check would have come at turn 168 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (402) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (kitchen hat) * sedge hat (round helmet) * skullcap (complete helmet) * flack helmet (silk helmet) * crystal helm (steel helmet) * mining helm (golden helmet) * field helm (wide conical hat) * helm of safeguard (wok-shaped helmet) * war hat (echo helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (awesome gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (roller boots) * boots of safeguard (fetish heels) Scrolls scroll of healing (ASSTRAELOS CHRAELOS) scroll of mana (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of phase door (SLIGHTED BROCCOLI RESTORATION) scroll of standard id (VO FACIAM) scroll of cure (VERR YED HORRE) * scroll of extra healing (RAAWWWRRRR) * scroll of greater mana restoration (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.