Leeroy, lawful male redguardian Thalmor --------- ......... |.{.@...| |..@....| --------- [Leeroy the Concordate Agent] St6 Dx10 Co5 In9 Wi12 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: contamination resistance Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 9 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 84% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 73% Armor drop chance was reduced to 82% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: scimitar (turn 9) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1938) The following skill became untrainable after a while: searching (turn 12049) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 103738) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38719 Monster spawn increase reached its maximum at turn 90135 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4869605 The monster class that cannot be genocided was piercer The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: krone viscidly (freq bonus 10) The monster species that spawned more often: recommenced harvest (freq bonus 6) The monster species that spawned more often: sand archer (freq bonus 34) The monster species that spawned more often: tree nymph (freq bonus 6) The monster species that spawned more often: blind eye (freq bonus 72) The monster species that spawned more often: crush beast (freq bonus 16) The monster species that spawned more often: Karin's flat sandal (freq bonus 18) The monster species that spawned more often: stun trove (freq bonus 9) The monster species that spawned more often: mirror stalk (freq bonus 24) The monster species that spawned more often: demonic black widow (freq bonus 24) The monster species that spawned more often: Douglas Adams (freq bonus 12) The monster species that spawned more often: tunneling worm (freq bonus 10) The monster species that spawned more often: podiatric trading (freq bonus 42) The monster species that spawned more often: low snotling (freq bonus 4) The monster species that spawned more often: deadly coins (freq bonus 10) The monster species that spawned more often: navy mushroom (freq bonus 20) The monster species that spawned more often: ice trove (freq bonus 15) The monster species that spawned more often: adventurous wizard (freq bonus 8) The monster species that spawned more often: solid fungus (freq bonus 18) The monster species that spawned more often: elasticity pervader (freq bonus 16) The monster trait that was more common: monsters that are amphibious (freq bonus 9) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster species that never randomly spawned: slob corpsman The monster species that never randomly spawned: mindfully sinewing The monster species that never randomly spawned: teamed mitt The monster species that never randomly spawned: ultra destructive monster The monster species that never randomly spawned: buzzy beetle The monster species that never randomly spawned: giant fire termite The monster species that never randomly spawned: clear icky thing The monster species that never randomly spawned: Thorn Archon The monster species that never randomly spawned: confiscating toboggan The monster species that never randomly spawned: radiant colony The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 8) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 8) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 7) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 2) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 15) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 40) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: uncalled stone (gray) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 1) Trap randomization happened for 1 in 390 traps Next attribute increase check would have come at turn 473 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1120) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (twisted visor helmet) * sedge hat (wide metal helm) * skullcap (etched helmet) * flack helmet (steel helmet) * crystal helm (precious helmet) * mining helm (echo helmet) * field helm (golden helmet) * helm of safeguard (yellow helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (rayductnay gloves) * commander gloves (tightly fitting gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (nature boots) * boots of safeguard (failuncap shoes) Scrolls scroll of healing (GENTLE PEEPTOE HIGH HEELS) scroll of mana (LESBIANISM FOR EVERYONE) scroll of phase door (GON GET YA) scroll of standard id (KANSANMURHAN RULLAT OVAT PAHOJA) scroll of cure (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) * scroll of extra healing (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) * scroll of greater mana restoration (TRASH GRENINJA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.