Leeroy, lawful male redguardian Thalmor ### #,# ---.- -------------- |...| |............| |...| |...........=| |...| #####################|....=.......|#####----- |.>.| ##,,,,,,,,,,,,,,,,%,,,%............|,,,,,....| |...| #####,,###################--------------,####|..^| --e-- ###,,,,,######,,,,,,,,,#,,,,,,,,,,%,,,,,,,,# |...| ##@# #,,`#######,,,,##-----,,,################### ----- #&,# #,## ###,,,#### |...|,,,,,,,,,# ----&-----------,#####,,,#######|...|,##-----,# |..&............,`,`,,,,,,,,,,,,|..<|,##|{..|,# ------- |..............|,,,,,,,,,,,,,,,,....|,,,-.$.|,# |.....|############# |..............-,,,,,,,,,,--|--,-----,##|..)|,# |.....|,,,,,,,,,,,,# -.----------.---,#,,,,####|...|,,,,,,,# |.))|,###|.....|,########--.----- #,# #,,,,,,,,,,,#### |...|,####### |.)[|,,,,......|,# |......| ### ############# |>..|,# |))$|####|.....|,# |......| |..#|,########-----####-------,# ||.....| -----,,,,,,,,,,,,,,,,,,,,,,,,,,# -------- ############################ [Leeroy the Heretic Hunter] St12 Dx13 Co7 In11 Wi7 Ch6 ThaRedMalLaw Dlvl:3 $281 HP-1(75) Pw51(51) AC4 Exp7 T2416 Hun Latest messages [-1 -> 2] Warning: HP low! You are no longer dimmed. "Abi, moleste." The spined devil misses. The spined devil claws you! [-1 -> 3] Warning: HP low! "Give us back our preciousss!" Your elven mithril-coat blocks the spined devil's attack. The spined devil claws you! [-2 -> 1] Warning: HP low! The spined devil misses. Your elven mithril-coat deflects the spined devil's attack. "You'll never defeat Rodney!" You hit the ego gas spore Trembler! The spined devil thrusts a lance. You are hit by a lance. You die... Your inventory Amulets E - an uncursed amulet of data storage {0} Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +2 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} k - an uncursed +0 battle-axe {48} m - 2 uncursed +0 orcish spears {24} o - an uncursed +0 short sword {12} p - an uncursed +0 orcish dagger {4} q - 23 blessed +1 darts (in quiver) {0} r - an uncursed +0 knife {2} v - 5 uncursed greased +0 orcish daggers {20} A - an uncursed +0 scimitar {16} G - 61 uncursed +0 pin bolts {1} H - an uncursed +0 novice hammer {100} K - an uncursed +0 bow {12} L - 15 uncursed +0 arrows {0} O - 16 uncursed +0 darts {0} T - the cursed +3 crossbow named Course Point's Glacial Spike {20} X - an uncursed +0 axe {24} Armor b - a blessed +1 elven mithril-coat (being worn) {60} U - an uncursed +0 skullcap {20} W - an uncursed +0 orcish helm {12} Comestibles s - 2 uncursed bananas {0} Z - an uncursed shock trove corpse {0} Scrolls f - 7 uncursed scrolls of mana {0} g - an uncursed scroll of phase door {0} h - 3 uncursed scrolls of standard id {0} i - 2 uncursed scrolls of cure {0} n - an uncursed finalized scroll of message {0} M - an uncursed scroll of enchant weapon {0} V - a blessed scroll of standard id {0} Potions P - an uncursed potion of blood {0} Rings x - a cursed -1 ring of adornment {0} y - an uncursed ring of polymorph control {0} Wands u - an uncursed wand of fear (0:2) {0} Tools J - a * uncursed mirror {0} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: flying You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 96% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: two-handed sword (turn 11) The following skill became untrainable if you tried to train it too early: broadsword (turn 1558) You had blown your chance of training the broadsword skill The following skill became untrainable after a while: protection spells (turn 35719) The following skill couldn't be trained before a certain turn number is reached: dart (turn 27071) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 111137 Monster spawn increase reached its maximum at turn 195500 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 316932 The monster class that cannot be genocided was naga The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: green slame (freq bonus 6) The monster species that spawned more often: Lars (freq bonus 12) The monster species that spawned more often: viper tree (freq bonus 12) The monster species that spawned more often: injured potato (freq bonus 4) The monster species that spawned more often: lavender patch (freq bonus 16) The monster species that spawned more often: golden fungus (freq bonus 7) The monster species that spawned more often: sanity turret (freq bonus 15) The monster species that spawned more often: tar mushroom (freq bonus 8) The monster species that spawned more often: Z&,6_5[V1@]AI (freq bonus 48) The monster species that spawned more often: cocktaur (freq bonus 16) The monster species that spawned more often: poison whip salamander (freq bonus 4) The monster species that spawned more often: reality weaver (freq bonus 6) The monster species that spawned more often: fat asshole (freq bonus 10) The monster species that spawned more often: archer fish (freq bonus 9) The monster species that spawned more often: robo turret (freq bonus 60) The monster species that spawned more often: mithril crasher (freq bonus 15) The monster species that spawned more often: sun rabbit (freq bonus 16) The monster species that spawned more often: vicious mushroom (freq bonus 6) The monster species that spawned more often: huge mind flayer (freq bonus 16) The monster species that spawned more often: pimpling sportswear (freq bonus 7) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 3) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 12) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 6) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 3) The monster trait that was more common: shapeshifting monsters (freq bonus 6) The monster species that never randomly spawned: black bear The monster species that never randomly spawned: dreading privet The monster species that never randomly spawned: invisible CC The monster species that never randomly spawned: deanship annular The monster species that never randomly spawned: eating horror The monster species that never randomly spawned: paraguay gatekeeper The monster species that never randomly spawned: pix golem The monster species that never randomly spawned: mediated twosome The monster species that never randomly spawned: fake warp patch The monster species that never randomly spawned: giant urchin The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 7) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 7) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 8) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 9) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 2) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 3) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 4) Trap randomization happened for 1 in 879 traps Next attribute increase check would have come at turn 6460 Strength training was 50 Dexterity training was 50 Wisdom training was 16 Constitution training was 30 Your sanity was 0 Your protection was reduced by 1 You were sleep resistant You were poison resistant You were immune to sickness You were acid resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You saw invisible You had infravision You had 316 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Reloading(479) invoke deity 7 R Prepared(0) dazzle 3X Soon(15) Discoveries Amulets amulet of data storage (secluded) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (meteoric helmet) * skullcap (gas mask) * flack helmet stone (rubynus helmet) * crystal helm (wok-shaped helmet) * mining helm (brick helmet) * field helm (deformed helmet) * helm of safeguard (poor helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (grey-shaded gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (battle boots) * boots of safeguard (cast iron boots) Scrolls scroll of healing (I HEARD YOU WERE SLEEPING THERE) scroll of mana (ASCEND WITH PURPLE RAIN TO GET INTO HDFS INNER CIRCLE) scroll of phase door (ETADPU CIMOC) scroll of standard id (A CERTAIN PEASANT RAILGUN) scroll of cure (EYEHACK LEVELPORT CHANGE IS BULLSHIT) * scroll of extra healing (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) * scroll of greater mana restoration (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of message (BUFF DEDEDE) scroll of enchant weapon (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) Potions potion of full healing (finicky) potion of blood (blood-red) Rings ring of adornment (fluorspar) ring of polymorph control (brick) Wands wand of fear (shaped) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 20 times You eaten food with animal by-products 15 times You eaten meat 15 times You were an atheist You never prayed to the gods You hit with a wielded weapon 38 times You killed 79 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Basic] (max Master) (37 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (33 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (10 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (96 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...