Leeroy, lawful male redguardian Thalmor -------------- ------ |............|# |...|| |.............,# |..B.+ |........%...|,# #####|B@.B|## |............|,# #,,,,...BB@&# ##---.--.-------,# #,###---.--## #,,,,,,,,# ####,# #,# -.---.--## #,,,,# #######,# |......| #,-----------,,,,,,,# |......| #,|..........,####### |......| #,..>.......|,,, |......| ##|.........+,,#, ------.--.----- |......| |.........|#,,# |.............| -------- |.....----- #,#,|...<.........| ------- #,#,..............| #,,,|.............| ##,-.............| ##--------------- [Leeroy the Whitegold Ambassador] St10 Dx10 Co10 In9 Wi10 Ch10 ThaRedMalLaw Dlvl:3 $0 HP-3(59) Pw37(37) AC6 Exp5 T1654 Hun Latest messages You hear a nether voice. The thalmor called Rulindil the whitegold ambassador swings his elven broadsword at the gibat. The thalmor called Rulindil the whitegold ambassador hits the gibat. The gibat is killed! The mohat shrieks. The mohat misses. The petty rhumbat bites you! [-10 -> 13] The mohat shrieks. Your elven mithril-coat deflects the mohat's attack. The petty rhumbat bites you! [-6 -> 7] Warning: HP low! You miss the mohat. You kill the mohat! The petty rhumbat misses. Dislexiapater picks up a tripe ration {0}. Dislexiapater swings his flail. Dislexiapater hits you! You die... Your inventory Amulets j - a cursed amulet of restful sleep {0} Weapons a - an uncursed +6 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} v - 25 uncursed +0 arrows {0} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} m - an uncursed +0 dwarvish mithril-coat {60} q - a cursed -1 pair of gauntlets of fumbling {4} r - an uncursed +0 pair of leather gloves {4} x - an uncursed +0 dwarvish iron helm {16} C - an uncursed +0 chain mail {120} Comestibles z - 13 uncursed slime molds {0} Scrolls e - 4 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} s - a blessed scroll of teleportation {0} Potions l - an uncursed potion of enlightenment {0} n - 2 uncursed finalized potions of blindness {0} w - an uncursed potion of object detection {0} Wands k - an uncursed wand of healing (0:8) {0} Tools u - an uncursed chest {750} Boulders/Statues t - an uncursed statue of a shrieker mushroom patch {75} The statue of a shrieker mushroom patch is empty. The chest is empty. Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 194 Monsters only dropped their musable items with 23% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 97% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 86% Tool drop chance was reduced to 77% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: lightsaber (turn 14) The following skill became untrainable if you tried to train it too early: searching (turn 234) You had blown your chance of training the searching skill The following skill became untrainable after a while: two-handed weapons (turn 22997) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 72626) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40537 Monster spawn increase reached its maximum at turn 138979 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 10418148 The monster class that cannot be genocided was rodent The monster class that was spawned more often: giant humanoid (freq bonus 6) The monster species that spawned more often: great white shark (freq bonus 16) The monster species that spawned more often: giant mill auto (freq bonus 30) The monster species that spawned more often: cribo (freq bonus 36) The monster species that spawned more often: blood clan (freq bonus 33) The monster species that spawned more often: frozen abyss (freq bonus 21) The monster species that spawned more often: clitoral how lionizer (freq bonus 14) The monster species that spawned more often: giant copper scorpio (freq bonus 9) The monster species that spawned more often: cucumgappa (freq bonus 8) The monster species that spawned more often: petty rhumbat (freq bonus 21) The monster species that spawned more often: margoyle (freq bonus 60) The monster species that spawned more often: creepy crawler (freq bonus 42) The monster species that spawned more often: werewaterelemental (freq bonus 22) The monster species that spawned more often: hidden green slime (freq bonus 10) The monster species that spawned more often: beautiful girl (freq bonus 40) The monster species that spawned more often: bulged ensile (freq bonus 48) The monster species that spawned more often: carnivorous ape (freq bonus 16) The monster species that spawned more often: Arthur Dent (freq bonus 24) The monster species that spawned more often: disenchanter ooze (freq bonus 40) The monster species that spawned more often: reddish patch (freq bonus 32) The monster species that spawned more often: +3 md barrier (freq bonus 9) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 6) The monster trait that was more common: monsters that pick up magic items (freq bonus 8) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 4) The monster trait that was more common: monsters that have weapon attacks (freq bonus 3) The monster species that never randomly spawned: hope man The monster species that never randomly spawned: refuse recycle underspent overtopped repetitively The monster species that never randomly spawned: noise monster The monster species that never randomly spawned: wererabbit The monster species that never randomly spawned: entry sunup reintroduced The monster species that never randomly spawned: non-animal The monster species that never randomly spawned: arcane hobbit The monster species that never randomly spawned: duskiest tropospheric The monster species that never randomly spawned: mahjong supplicating The monster species that never randomly spawned: deferent unsighting nee The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: left inventory stone (gray) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 7) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 25) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 14) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 10) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 2) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 43) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 9) The RNG hath decreed that this item was generated more often: fluctuating speed stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: stat decay stone (gray) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 4) Trap randomization happened for 1 in 745 traps Next attribute increase check would have come at turn 2913 Strength training was 27 Dexterity training was 25 Wisdom training was 10 Constitution training was 14 Your sanity was 0 You were tremling, reducing your to-hit and spellcasting chances. Amount: 3 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You saw invisible You had infravision You had 436 points of nutrition remaining You aggravated monsters You regenerated mana You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(1957) invoke deity 5 R LIMIT(0) dazzle 1X LIMIT(0) Discoveries Amulets amulet of restful sleep (rhomboedric) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (meteoric helmet) * skullcap (wide conical hat) * flack helmet (anachrononononaut helmet) * crystal helm (spinning helmet) * mining helm (guzzle helmet) * field helm (basin helmet) * helm of safeguard (spired helmet) * war hat (netradiation helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (failuncap gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (spooky boots) * boots of safeguard (persian boots) gauntlets of fumbling (uncanny gloves) Scrolls scroll of healing (BLEEP BOOP BEEP) scroll of mana (AS IF FEEL SOMETHING) scroll of phase door (SEGMENTATION FAULT) scroll of standard id (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of cure (JUYED AWK YACC) * scroll of extra healing (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) * scroll of greater mana restoration (THRU THE FLOOR) scroll of teleportation (ZTORF) Potions potion of enlightenment (green) potion of blindness (warping) potion of object detection (clotted blood) Wands wand of healing (lavender) Tools chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 30 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (34 of 160) two-weapon combat [Unskilled] (max Expert) (18 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (27 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...