Leeroy, lawful male redguardian Thalmor -------- ---- |...... ...+ |...... ...| |......#... |(....... |.....@# ......@.. ---------- [Leeroy the Concordate Agent] St9 Dx16 Co6 In7 Wi9 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: jumping You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 21 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 90% Potion drop chance was reduced to 93% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 56% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: martial arts (turn 106) The following skill became untrainable if you tried to train it too early: riding (turn 7238) The following skill became untrainable after a while: martial arts (turn 25588) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 37402) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 111170 Monster spawn increase reached its maximum at turn 416614 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2754414 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: ecstasy worm (freq bonus 21) The monster species that spawned more often: waived potato (freq bonus 5) The monster species that spawned more often: Rezo, the Red Priest (freq bonus 21) The monster species that spawned more often: vietnamese lady (freq bonus 14) The monster species that spawned more often: chasm viper (freq bonus 28) The monster species that spawned more often: gray slime (freq bonus 18) The monster species that spawned more often: manly cantilevered (freq bonus 20) The monster species that spawned more often: dentition incite (freq bonus 32) The monster species that spawned more often: block-heeled girl (freq bonus 7) The monster species that spawned more often: IWBTG apple (freq bonus 21) The monster species that spawned more often: misappropriating ostomy (freq bonus 24) The monster species that spawned more often: minor mist cloud (freq bonus 30) The monster species that spawned more often: Ratheax (freq bonus 9) The monster species that spawned more often: petredge (freq bonus 12) The monster species that spawned more often: spikefist (freq bonus 12) The monster species that spawned more often: vesty (freq bonus 6) The monster species that spawned more often: drone mold (freq bonus 14) The monster species that spawned more often: faunungol (freq bonus 24) The monster species that spawned more often: archcouatl (freq bonus 12) The monster species that spawned more often: greater dimmer (freq bonus 14) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 3) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 6) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 8) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 4) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster species that never randomly spawned: sparrow The monster species that never randomly spawned: empiric hypothecate The monster species that never randomly spawned: Obox-ob The monster species that never randomly spawned: changing star The monster species that never randomly spawned: dream spore The monster species that never randomly spawned: baby crocodile The monster species that never randomly spawned: apprentice medium wall The monster species that never randomly spawned: caddy tincted The monster species that never randomly spawned: servitor of the inner gods The monster species that never randomly spawned: goldeen The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 33) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 17) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 22) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 10) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 5) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 3) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 8) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 2) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this trap was always invisible: superthing from level 55 The RNG hath decreed that this trap was generated more often: hybrid trap (freq bonus 2) Trap randomization happened for 1 in 695 traps Next attribute increase check would have come at turn 1158 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (217) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (arduous helmet) * skullcap (tight helmet) * flack helmet (gray helmet) * crystal helm stone (gemmed helmet) * mining helm (yellow helmet) * field helm (covered helmet) * helm of safeguard (knowledgeable helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (gameble gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (camouflage patterned gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (riding boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (IAZNAB) scroll of mana (WHAT THE FUCK IS THIS) scroll of phase door (BLUE SCREEN OF DEATH) scroll of standard id (EIT ME) scroll of cure (BORING BUT OPTIMAL) * scroll of extra healing (NEPHERIERI) * scroll of greater mana restoration (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.