Leeroy, lawful male redguardian Thalmor @ }}. }.<. }.}}}}}}}}}}}} }...}}I} }.%.%........} }....... ;@}}}...}}}}.}}} }}}}}}.} }.} }... }}}...} }.} }.....} }.} }.....}}}}}}}}.. }..............} }...}..%}}}} }...}...} }}}} [Leeroy the Whitegold Ambassador] St10 Dx12 Co10 In13 Wi10 Ch17 ThaRedMalLaw Dlvl:2 $3 HP0(42) Pw15(15) AC3 Exp3 T422 Latest messages Pick an object. ; a sea monster (jellyfish, in water) (base level 3) Accessing Pokedex entry for jellyfish... Base statistics of this monster type: Base level = 3, difficulty = 5, AC = 6, magic resistance = 0, alignment 0. Almost immobile (3). Normal generation, with frequency 25. Resists poison. Conveys poison resistance. Genocidable, amphibious, poisonous swimmer. May be eaten by vegetarians. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 3d3, sting - drains strength You miss the jellyfish totally. You hit the jellyfish! The piranha just misses! You miss the jellyfish. You kill the jellyfish! The piranha bites you! [-5 -> 15] You hit the piranha. You just miss the piranha. The piranha misses. You miss the piranha. You hit the piranha. The piranha bites you! [-5 -> 10] You miss the piranha. You hit the piranha. The piranha bites you! You die... Your inventory Weapons a - an uncursed +1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +1 dark elven arrows (in quiver) {1} j - an uncursed +0 morning star {48} l - an uncursed +0 orcish short sword {12} p - an uncursed +0 helmet beard {60} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} m - an uncursed +0 orcish helm (being worn) {12} n - an uncursed +0 pair of low boots (being worn) {4} o - an uncursed +0 banded mail {160} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} k - a cursed scroll of healing {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 94% chance Ring drop chance was reduced to 44% Implant drop chance was reduced to 94% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 87% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: techniques (turn 22) The following skill became untrainable if you tried to train it too early: paddle (turn 408) The following skill became untrainable after a while: mace (turn 24560) The following skill couldn't be trained before a certain turn number is reached: implants (turn 77261) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36970 Monster spawn increase reached its maximum at turn 83885 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 44601286 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: spider magus (freq bonus 8) The monster species that spawned more often: slurring tinnier (freq bonus 18) The monster species that spawned more often: Aline (freq bonus 14) The monster species that spawned more often: Sunali's hiking boot (freq bonus 10) The monster species that spawned more often: thorn patch (freq bonus 24) The monster species that spawned more often: cockish sociologist blowoff sidesplitting (freq bonus 36) The monster species that spawned more often: cremation wight (freq bonus 42) The monster species that spawned more often: hungry stalk (freq bonus 8) The monster species that spawned more often: lunch thoroughbred (freq bonus 36) The monster species that spawned more often: charcoal warp fungus (freq bonus 18) The monster species that spawned more often: undead sexymate (freq bonus 18) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 15) The monster species that spawned more often: tracer (freq bonus 18) The monster species that spawned more often: egalitarianism receipting (freq bonus 40) The monster species that spawned more often: father precentor (freq bonus 26) The monster species that spawned more often: green blob (freq bonus 18) The monster species that spawned more often: bugbear attacker (freq bonus 14) The monster species that spawned more often: star byakhee (freq bonus 3) The monster species that spawned more often: wereacidblob (freq bonus 5) The monster species that spawned more often: antimatter wort (freq bonus 12) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 7) The monster species that never randomly spawned: Nataliya's wedge sandal The monster species that never randomly spawned: reflected ghost The monster species that never randomly spawned: repacifying criticizable The monster species that never randomly spawned: bad spitter The monster species that never randomly spawned: white naga The monster species that never randomly spawned: maneuvered devolving The monster species that never randomly spawned: reddish fungus The monster species that never randomly spawned: virtual dark wall The monster species that never randomly spawned: grah sephirah The monster species that never randomly spawned: master deep dragon The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 14) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 17) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 17) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 6) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 17) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 67) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 4) Trap randomization happened for 1 in 640 traps Trap difficulty was increased by 60 Next attribute increase check would have come at turn 3034 Strength training was 6 Dexterity training was 6 Wisdom training was 0 Constitution training was 5 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having dimmopathy (0) You fumbled You saw invisible You had infravision You had 584 points of nutrition remaining You regenerated mana You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (middle-earth helmet) * skullcap (internet helmet) * flack helmet (scuba helmet) * crystal helm (kitchen hat) * mining helm (narrow helmet) * field helm (sages helmet) * helm of safeguard (gas mask) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (racer gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (balanced boots) * boots of safeguard (roller boots) Scrolls scroll of healing (IGNORANT WEATHER) scroll of mana (JE VEUX ETRE JETE DANS LES NOIX) scroll of phase door (RW NW PRT M HRW) scroll of standard id (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of cure (SIPHRI BRISKYLMA AROUAZAR) * scroll of extra healing (SPARKLING EDWARD CULLEN) * scroll of greater mana restoration (EKNA EKNAD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 9 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (28 of 160) two-weapon combat [Unskilled] (max Expert) (4 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (24 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...