Leeroy, lawful male redguardian Thalmor ### #,,,,## #,,,,@J `.I [Leeroy the Whitegold Ambassador] St13 Dx13 Co11 In11 Wi9 Ch8 ThaRedMalLaw Dlvl:2 $14 HP-1(51) Pw21(21) AC10 Exp3 T1322 Ftd Par Latest messages Your blood is being drained! Goodbye level 4. You feel tired! [-1 -> 19] You miss it hopelessly. You miss it totally. It misses. It bites you! Your blood is being drained! [-1 -> 18] You faint from lack of food. It hits you! [-10 -> 8] Warning: HP low! It bites you! Your blood is being drained! [-1 -> 7] Warning: HP low! It hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} b - a blessed +2 orcish dagger {4} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} k - 28 cursed +0 darts {0} n - 6 cursed -1 darts named Gorbatschov's Talisman {0} x - an uncursed +0 short sword (wielded in other hand) {12} A - an uncursed +0 natural stick {12} Armor l - a cursed +0 banded mail {160} m - an uncursed +0 leather armor {60} o - a cursed +0 orcish helm {12} Scrolls e - 5 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - an uncursed strongly greased scroll of standard id {0} j - an uncursed scroll of cure {0} q - a cursed scroll of teleportation {0} z - an uncursed finalized scroll of magic mapping {0} Tools p - an uncursed large box {500} The large box is empty. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: telepathy You could not have this property intrinsically: displacement Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 31 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 90% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: polearms (turn 5) The following skill became untrainable if you tried to train it too early: chaos spells (turn 621) The following skill became untrainable after a while: bow (turn 24160) The following skill couldn't be trained before a certain turn number is reached: form VII (Vaapad) (turn 21828) Items were more likely to be generated cursed by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 48521 Monster spawn increase reached its maximum at turn 170593 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2986200 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: amnesia elemental (freq bonus 6) The monster species that spawned more often: gnome ruler (freq bonus 18) The monster species that spawned more often: Alida (freq bonus 21) The monster species that spawned more often: polyester locket spieling (freq bonus 15) The monster species that spawned more often: rooty (freq bonus 6) The monster species that spawned more often: overdrawing plebeian (freq bonus 9) The monster species that spawned more often: locomotive (freq bonus 10) The monster species that spawned more often: epidote warp patch (freq bonus 5) The monster species that spawned more often: training turret (freq bonus 15) The monster species that spawned more often: machievallian moss (freq bonus 44) The monster species that spawned more often: lilac wort (freq bonus 4) The monster species that spawned more often: amnesia elemental (freq bonus 14) The monster species that spawned more often: wickerwork executioner (freq bonus 24) The monster species that spawned more often: water patch (freq bonus 8) The monster species that spawned more often: siena force patch (freq bonus 12) The monster species that spawned more often: giga acid blob (freq bonus 20) The monster species that spawned more often: segfault (freq bonus 15) The monster species that spawned more often: phasing trapper (freq bonus 8) The monster species that spawned more often: grid bug (freq bonus 16) The monster species that spawned more often: Dad Manger (freq bonus 30) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 4) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster species that never randomly spawned: luckier ourself basely casserole The monster species that never randomly spawned: controller permamimic The monster species that never randomly spawned: voltigore The monster species that never randomly spawned: greater mimic The monster species that never randomly spawned: shadow drake The monster species that never randomly spawned: spirit thrower The monster species that never randomly spawned: verina The monster species that never randomly spawned: congressionally leerier The monster species that never randomly spawned: ancient of you die now The monster species that never randomly spawned: magenta spore lichen The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 29) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 27) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 58) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 15) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 6) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 16) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 7) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 72) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 1) Trap randomization happened for 1 in 2 traps Next attribute increase check would have come at turn 9446 Strength training was 1 Dexterity training was 3 Wisdom training was 4 Constitution training was 10 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were paralyzed (-2) You had the following problem: All traps look the same and you can't tell them apart. (238) You had the following problem: The terrain slowly became ever more chaotic. (597) You were not going to see traps (190) You had not decided on your sexuality yet You were prevented from having glib combat (0) You saw invisible You had map amnesia You had infravision You had -259 points of nutrition remaining You regenerated mana You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (round helmet) * sedge hat (poor helmet) * skullcap (horned helmet) * flack helmet (precious helmet) * crystal helm (spinning helmet) * mining helm (visored helmet) * field helm (musical helmet) * helm of safeguard (crazy helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (fingerless gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (hiking boots) * boots of safeguard (platform boots) elven boots (failuncap shoes) Scrolls scroll of healing (1UP EXTRA LIFE GET) scroll of mana (BLUE SCREEN OF DEATH) scroll of phase door (EYEHACK LEVELPORT CHANGE IS BULLSHIT) scroll of standard id (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of cure (I CAST FIST) * scroll of extra healing (ULTRASLOWASS) * scroll of greater mana restoration (POLITICAL CORRECTNESS DICTATES THAT I CALL YOU FREEPERSON) scroll of teleportation (AWAKED FASTLY) scroll of magic mapping (CHALCHAK CHALKOUM CHIAM CHARCHROUM) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 5 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 22 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (21 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (26 of 160) two-weapon combat [Unskilled] (max Expert) (5 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (35 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...