Leeroy, lawful male redguardian Thalmor --------- |.......| |.......| |.......| |...@@... -----+--- [Leeroy the Concordate Agent] St15 Dx9 Co8 In20 Wi12 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: flying You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 155 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Tool identification only worked 5 times out of 36 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 21% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 70% Food drop chance was reduced to 78% Monster death drops spawned with only 77% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: implants (turn 2) The following skill became untrainable if you tried to train it too early: matter spells (turn 960) The following skill became untrainable after a while: whip (turn 14679) The following skill couldn't be trained before a certain turn number is reached: mace (turn 13408) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71583 Monster spawn increase reached its maximum at turn 180522 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 449040 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: grue (freq bonus 5) The monster species that spawned more often: blood stone (freq bonus 24) The monster species that spawned more often: hellfire colossus (freq bonus 18) The monster species that spawned more often: highlevel Tsathoggua spawn (freq bonus 20) The monster species that spawned more often: bori (freq bonus 42) The monster species that spawned more often: fook yoo platypus (freq bonus 11) The monster species that spawned more often: student on strike (freq bonus 10) The monster species that spawned more often: Windows XP (freq bonus 8) The monster species that spawned more often: zedenp (freq bonus 22) The monster species that spawned more often: catchy tune (freq bonus 7) The monster species that spawned more often: Inge (freq bonus 16) The monster species that spawned more often: ice warrior (freq bonus 36) The monster species that spawned more often: zyborg (freq bonus 6) The monster species that spawned more often: shoggoth (freq bonus 27) The monster species that spawned more often: hitec colony (freq bonus 44) The monster species that spawned more often: undead fetish (freq bonus 14) The monster species that spawned more often: titivated nonprofessional (freq bonus 22) The monster species that spawned more often: petty rainer (freq bonus 22) The monster species that spawned more often: small lich (freq bonus 12) The monster species that spawned more often: council member (freq bonus 60) The monster species that spawned more often: Nora (freq bonus 28) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster species that never randomly spawned: hairy mold The monster species that never randomly spawned: Marvin The monster species that never randomly spawned: overbold wean The monster species that never randomly spawned: source of wrath The monster species that never randomly spawned: giant brass kraken The monster species that never randomly spawned: cartridge fletched barbarization The monster species that never randomly spawned: white walker The monster species that never randomly spawned: hairy mold The monster species that never randomly spawned: gesundheit measurer The monster species that never randomly spawned: new jabberwock The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: autoscooter heels (flipflops) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 81) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 10) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 5) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 7) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 8) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 18) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 8) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 5) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 67) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this trap was always invisible: footerer trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 10) Trap randomization happened for 1 in 878 traps Next attribute increase check would have come at turn 662 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (144) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook stone (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (guzzle helmet) * sedge hat (long-hair helmet) * skullcap (yellow helmet) * flack helmet (wide conical hat) * crystal helm (grimace helmet) * mining helm (organic helmet) * field helm (translucent helmet) * helm of safeguard (cone-shaped helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (cuddly gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (slippery gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (irregular boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) scroll of mana (ZHNAERZTLICHE BEHANDLUNG) scroll of phase door (ENSSNAKE F FIGHTAH) scroll of standard id (LOELLEL IHR SPERRERFRITZES) scroll of cure (MAX 300) * scroll of extra healing (KLATHA DATHA NY ARYATHA) * scroll of greater mana restoration (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.