Leeroy, lawful male albae Firefighter -----+-- |......| --d.....-- .F@......| --......-- |......| -------- [Leeroy the Hazard Trainee] St6 Dx11 Co9 In19 Wi5 Ch7 FirAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Firefighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 229 Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 14% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 99% Tool drop chance was reduced to 71% Food drop chance was reduced to 84% The following skill could not be trained at all: saber The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: elemental spells (turn 14) The following skill became untrainable if you tried to train it too early: pick-axe (turn 250) The following skill became untrainable after a while: knife (turn 28738) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 53542) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 118824 Monster spawn increase reached its maximum at turn 178451 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2707120 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: dragon (freq bonus 12) The monster species that spawned more often: undead bloodseeker (freq bonus 30) The monster species that spawned more often: habitat temporarily (freq bonus 14) The monster species that spawned more often: gunner (freq bonus 14) The monster species that spawned more often: Keystone Policeman (freq bonus 14) The monster species that spawned more often: fiery carcass (freq bonus 15) The monster species that spawned more often: cavitation scarcer (freq bonus 17) The monster species that spawned more often: foramen liaising (freq bonus 90) The monster species that spawned more often: giant clam (freq bonus 14) The monster species that spawned more often: training bulb (freq bonus 28) The monster species that spawned more often: wereunfairstiletto (freq bonus 26) The monster species that spawned more often: wizard turret (freq bonus 16) The monster species that spawned more often: entry sunup reintroduced (freq bonus 90) The monster species that spawned more often: serpent man of Yoth (freq bonus 36) The monster species that spawned more often: ogre shaman (freq bonus 102) The monster species that spawned more often: horse man (freq bonus 60) The monster species that spawned more often: blazing fern spore (freq bonus 78) The monster species that spawned more often: Mephistopheles (freq bonus 39) The monster species that spawned more often: shimmering wort (freq bonus 16) The monster species that spawned more often: turbo wombat (freq bonus 16) The monster species that spawned more often: old mercurial dragon (freq bonus 28) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 8) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 3) The monster trait that was more common: monsters that make cow sounds (freq bonus 12) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster species that never randomly spawned: teleport sphere The monster species that never randomly spawned: religious nymph The monster species that never randomly spawned: creeping opal gems The monster species that never randomly spawned: taker wort The monster species that never randomly spawned: chemical patch The monster species that never randomly spawned: polecorn The monster species that never randomly spawned: aquatic elven shaman The monster species that never randomly spawned: disintegration jelly The monster species that never randomly spawned: tubbable leafhopper The monster species that never randomly spawned: purest porringer The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 12) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 18) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 17) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 9) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 56) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 17) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 9) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 9) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 10) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 5) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this trap was always invisible: deprovement trap The RNG hath decreed that this trap was generated more often: rememberance trap (freq bonus 14) Trap randomization happened for 1 in 520 traps Next attribute increase check would have come at turn 445 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fire resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Prometheus The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (181) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of fire (EX PROTEO) scroll of healing (PROJECTION LEAD) scroll of mana (IKISIPHTHEARARACHARAEPHTHISIKE) scroll of phase door (ZESE PLASHCH) scroll of standard id (HLLLLLLLGH WAS IST DAS DENN) scroll of cure (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) * scroll of extra healing (PEW PEW BITCHES) * scroll of greater mana restoration (EMULSION DARNEDER) Potions potion of water (clear) Wands wand of fire (writhing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Firefighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.