Leeroy, lawful male redguardian Thalmor ---------------- |..............| |..............+ +..............| |.............@| ---------------- [Leeroy the Concordate Agent] St9 Dx10 Co15 In13 Wi9 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: full nutrients You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 34% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 79% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 34% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 51% Armor drop chance was reduced to 99% Tool drop chance was reduced to 90% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 38% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: spear (turn 8) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 48) The following skill became untrainable after a while: martial arts (turn 29054) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 40400) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26246 Monster spawn increase reached its maximum at turn 243382 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1907961 The monster class that cannot be genocided was trove The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: storm rider (freq bonus 15) The monster species that spawned more often: klingon captain (freq bonus 3) The monster species that spawned more often: Inspector Katcher (freq bonus 24) The monster species that spawned more often: blood impacter (freq bonus 36) The monster species that spawned more often: silver spore (freq bonus 12) The monster species that spawned more often: beige growth (freq bonus 8) The monster species that spawned more often: awgwa (freq bonus 3) The monster species that spawned more often: cutworm sentence porn outermost regear (freq bonus 18) The monster species that spawned more often: trap mushroom (freq bonus 5) The monster species that spawned more often: petty volcanic cattle (freq bonus 10) The monster species that spawned more often: spider (freq bonus 12) The monster species that spawned more often: large pseudodragon (freq bonus 9) The monster species that spawned more often: cheeking jealousy (freq bonus 3) The monster species that spawned more often: fancy patch (freq bonus 12) The monster species that spawned more often: starvation bulb (freq bonus 16) The monster species that spawned more often: unattractive whore (freq bonus 4) The monster species that spawned more often: bathyscaph digestible drink (freq bonus 3) The monster species that spawned more often: falling ball dragon (freq bonus 6) The monster species that spawned more often: ogre sword artist (freq bonus 18) The monster species that spawned more often: pontifical smirch (freq bonus 3) The monster trait that was more common: monsters that squeek (freq bonus 12) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 12) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 8) The monster trait that was more common: monsters that imitate (freq bonus 12) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster species that never randomly spawned: The Invisible Man The monster species that never randomly spawned: white arremer The monster species that never randomly spawned: biologist reappoint The monster species that never randomly spawned: it goes nothing more perry The monster species that never randomly spawned: ratata lich The monster species that never randomly spawned: ice permamimic The monster species that never randomly spawned: chain devil The monster species that never randomly spawned: platina bell The monster species that never randomly spawned: warbot The monster species that never randomly spawned: vulnerator gnome The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: self-willed heels (imaginary heels) The RNG hath decreed that this item was never generated: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 10) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 28) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 6) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 20) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 6) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 4) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 3) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 4) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 42) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: changing directive trap (freq bonus 3) Trap randomization happened for 1 in 317 traps Next attribute increase check would have come at turn 635 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (106) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (hydra helmet) * skullcap (etched helmet) * flack helmet (wok-shaped helmet) * crystal helm (full helmet) * mining helm (anachrononononaut helmet) * field helm stone (gemmed helmet) * helm of safeguard (horned helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (slippery gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (blue sneakers) * boots of safeguard (sexy heels) Scrolls scroll of healing (NDNH WILL HAVE RADOBAN OR IOKOBAN INSTEAD OF SOKOBAN) scroll of mana (FOO BAR) scroll of phase door (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) scroll of standard id (AS IF FEEL SOMETHING) scroll of cure (LOL BUNDLEBUNDLEBUNDLE HEART HEART HEART SLEX SLEX SLEX) * scroll of extra healing (MINEHACK NOW FOR PS4) * scroll of greater mana restoration (LETS KEEP THIS TO WASHSELVES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.