Leeroy, lawful male redguardian Thalmor ----- |.@.. |.@.| -+-+- [Leeroy the Concordate Agent] St10 Dx10 Co7 In9 Wi8 Ch13 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T5 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the redguardian Thalmor, welcome back to SlashEMExtended! The moon is waxing tonight. There is a wall in the way! You displaced your thalmor called Rulindil the concordate agent. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 190 Monsters only dropped their musable items with 27% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 74% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 16% Armor drop chance was reduced to 86% Tool drop chance was reduced to 98% Monster death drops spawned with only 98% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 79) The following skill became untrainable if you tried to train it too early: high heels (turn 960) The following skill became untrainable after a while: crossbow (turn 40905) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 22561) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55436 Monster spawn increase reached its maximum at turn 355916 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 32780208 The monster class that cannot be genocided was turret The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: Anastasia's sneaker (freq bonus 32) The monster species that spawned more often: illogically carboyed ineradicable notchy (freq bonus 4) The monster species that spawned more often: evasive wood nymph (freq bonus 8) The monster species that spawned more often: superjedi (freq bonus 32) The monster species that spawned more often: warty force patch (freq bonus 12) The monster species that spawned more often: dawdle purificatory (freq bonus 6) The monster species that spawned more often: hereupon shoer cerebrovascular antipoverty (freq bonus 4) The monster species that spawned more often: gazer megahorror (freq bonus 18) The monster species that spawned more often: rock giant (freq bonus 8) The monster species that spawned more often: giant mantis (freq bonus 9) The monster species that spawned more often: psychol spheroidal (freq bonus 12) The monster species that spawned more often: imp (freq bonus 16) The monster species that spawned more often: giant anteater (freq bonus 6) The monster species that spawned more often: dark gray stalk (freq bonus 3) The monster species that spawned more often: reconciliator longship (freq bonus 30) The monster species that spawned more often: devilish spirit (freq bonus 18) The monster species that spawned more often: Otiax (freq bonus 42) The monster species that spawned more often: admiration fleeting (freq bonus 24) The monster species that spawned more often: loaded boomer (freq bonus 24) The monster species that spawned more often: time bomb (freq bonus 32) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster species that never randomly spawned: very old rainbow dragon The monster species that never randomly spawned: creepie streusel The monster species that never randomly spawned: weeping fishing rod The monster species that never randomly spawned: wieldy maned device apperception hedging The monster species that never randomly spawned: sepia wort The monster species that never randomly spawned: nonabsolute infarction answer plow orbiter The monster species that never randomly spawned: +1 vm wall The monster species that never randomly spawned: graphology kidnapped hyaena The monster species that never randomly spawned: healer The monster species that never randomly spawned: nastiness trapper The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: self-willed heels (imaginary heels) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: deconstruction (dozed) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 10) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 2) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 7) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 19) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 19) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 17) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 265) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 23) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 15) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 9) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 3) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: stat decay stone (gray) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: implant of twilight (elysian) The RNG hath decreed that this item was always generated cursed: autopilot stone (gray) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 2) Trap randomization happened for 1 in 836 traps Next attribute increase check would have come at turn 468 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You saw invisible You had infravision You had 1487 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (149) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (round helmet) * skullcap stone (rubynus helmet) * flack helmet (long-hair helmet) * crystal helm (kitchen hat) * mining helm (viking helmet) * field helm (great helmet) * helm of safeguard (failuncap helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (awesome gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (thigh boots) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of mana (FOX NAWAGU) scroll of phase door (HCUO) scroll of standard id (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of cure (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) * scroll of extra healing (2018 SLEX WORLD CHAMPION IS TARIRU) * scroll of greater mana restoration (FASTINTERRUPTREQUESTHACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.