Leeroy, lawful male redguardian Thalmor ----- |...| |...| |...| |..@+ - -@- [Leeroy the Concordate Agent] St9 Dx6 Co6 In7 Wi12 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: the Force You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 84% Potion drop chance was reduced to 87% Armor drop chance was reduced to 95% Tool drop chance was reduced to 80% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: axe The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: broadsword (turn 64) The following skill became untrainable if you tried to train it too early: chaos spells (turn 4998) The following skill became untrainable after a while: dart (turn 54213) The following skill couldn't be trained before a certain turn number is reached: knife (turn 70469) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 124427 Monster spawn increase reached its maximum at turn 282287 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 328993 The monster class that cannot be genocided was ghost The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: volareon (freq bonus 15) The monster species that spawned more often: covetous Uruk-hai (freq bonus 10) The monster species that spawned more often: pleasure weekly (freq bonus 12) The monster species that spawned more often: lausist (freq bonus 36) The monster species that spawned more often: Shield Archon (freq bonus 6) The monster species that spawned more often: gravity hound (freq bonus 3) The monster species that spawned more often: flying skull (freq bonus 9) The monster species that spawned more often: antimatter vortex (freq bonus 4) The monster species that spawned more often: hereby researching (freq bonus 9) The monster species that spawned more often: defat blacklight polytechnic (freq bonus 36) The monster species that spawned more often: silver toad (freq bonus 18) The monster species that spawned more often: lava patch (freq bonus 28) The monster species that spawned more often: fast beam (freq bonus 6) The monster species that spawned more often: swamp naga (freq bonus 3) The monster species that spawned more often: asian trapper (freq bonus 16) The monster species that spawned more often: pidgeot (freq bonus 12) The monster species that spawned more often: guard drake (freq bonus 16) The monster species that spawned more often: fire snake (freq bonus 4) The monster species that spawned more often: wild mumak (freq bonus 10) The monster species that spawned more often: typing impish (freq bonus 7) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 8) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster species that never randomly spawned: ghetto spore The monster species that never randomly spawned: dwarf high priest The monster species that never randomly spawned: chelated inbreathing The monster species that never randomly spawned: Angel The monster species that never randomly spawned: falcon The monster species that never randomly spawned: coalyard microform The monster species that never randomly spawned: dark spore The monster species that never randomly spawned: midghost The monster species that never randomly spawned: time force fungus The monster species that never randomly spawned: lava dragon The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 7) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 19) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 10) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 8) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 5) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 85) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 54) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 19) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 2) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 25) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: feeler gauges trap (freq bonus 2) Trap randomization happened for 1 in 12 traps Next attribute increase check would have come at turn 371 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (173) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (echo helmet) * skullcap (cloudy helmet) * flack helmet (internet helmet) * crystal helm (full helmet) * mining helm (anti-government helmet) * field helm (translucent helmet) * helm of safeguard (great helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (awesome gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (occultism gloves) * field gloves (failuncap gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (mud boots) * boots of safeguard (velvet pumps) Scrolls scroll of healing (HIN LIE GEN UND SCHLA FEN) scroll of mana (OGRANICHENIYE SAPOGI) scroll of phase door (AFFIRMATIVE ACTION ROUND 2) scroll of standard id (AURE ENTULUVA) scroll of cure (H A T E) * scroll of extra healing (YUM YUM) * scroll of greater mana restoration (PANACHE EM EXTENDED BEAU GESTE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.