Leeroy, lawful male redguardian Thalmor -----.----- --.......... +.....@....| |......@.... .....$.....| |..........+ --........-- ---------- [Leeroy the Concordate Agent] St8 Dx14 Co10 In8 Wi8 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: magic resistance You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 31 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 63% Musable item generation frequency had a negative bias of 14% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 81% Food drop chance was reduced to 99% Monster death drops spawned with only 99% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 41) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 270) The following skill became untrainable after a while: general combat (turn 48672) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 47467) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18462 Monster spawn increase reached its maximum at turn 91797 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 654075 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: dazzling piercer (freq bonus 8) The monster species that spawned more often: decayed growth (freq bonus 18) The monster species that spawned more often: chemical colony (freq bonus 18) The monster species that spawned more often: elder cyan dragon (freq bonus 16) The monster species that spawned more often: psychic fungus (freq bonus 8) The monster species that spawned more often: epidote force patch (freq bonus 15) The monster species that spawned more often: annoying cat (freq bonus 12) The monster species that spawned more often: albino force patch (freq bonus 4) The monster species that spawned more often: bombast pronouncement pluto contributory (freq bonus 6) The monster species that spawned more often: steaded elocution (freq bonus 20) The monster species that spawned more often: chemical warp fungus (freq bonus 30) The monster species that spawned more often: little spider (freq bonus 7) The monster species that spawned more often: arithmetic latino atma humoured (freq bonus 9) The monster species that spawned more often: telecasted poignantly (freq bonus 4) The monster species that spawned more often: steelix (freq bonus 15) The monster species that spawned more often: notable fungus (freq bonus 9) The monster species that spawned more often: speeding thing (freq bonus 24) The monster species that spawned more often: smart crasher (freq bonus 14) The monster species that spawned more often: patreelja (freq bonus 40) The monster species that spawned more often: white laser (freq bonus 48) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 5) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 6) The monster species that never randomly spawned: shiftiest nondiscriminatory The monster species that never randomly spawned: magenta lichen The monster species that never randomly spawned: reddish mushroom The monster species that never randomly spawned: magenta missingno The monster species that never randomly spawned: Pete The monster species that never randomly spawned: windscreen rubber The monster species that never randomly spawned: symbiotically kinematically force garish The monster species that never randomly spawned: berthmartar The monster species that never randomly spawned: interdicting perversely sternum The monster species that never randomly spawned: nursemaid simony moving gondolier tippet The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 5) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 11) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 6) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 20) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 2) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 5) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 12) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 31) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 1) Trap randomization happened for 1 in 705 traps Next attribute increase check would have come at turn 1131 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (599) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (covered helmet) * sedge hat (dream helmet) * skullcap (gray helmet) * flack helmet (cold-blooded helmet) * crystal helm (metal disk) * mining helm (resounding helmet) * field helm (tasseled helmet) * helm of safeguard (anachrononononaut helmet) * war hat (basin helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (orange gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (gentle sneakers) * boots of safeguard (explosive boots) Scrolls scroll of healing (ELF IS FESTIVE FOR SPECIAL DAY) scroll of mana (TSCHONBLAEIHA) scroll of phase door (MULEPUPUSCHE A BIG ONE) scroll of standard id (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of cure (YELLOWBEARD SCOURGE OF THE SEA) * scroll of extra healing (IT CHRISTMASSES VERY) * scroll of greater mana restoration (I WANT TO SEE URANUS TOO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.