Leeroy, lawful male redguardian Thalmor -+-.-+- |.....| |...@@| |.{...| ------- [Leeroy the Concordate Agent] St10 Dx6 Co13 In5 Wi12 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here a statue of a grid xorn {1800}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 174 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 89% Wand drop chance was reduced to 91% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 67% Tool drop chance was reduced to 94% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 33) The following skill became untrainable if you tried to train it too early: occult spells (turn 240) The following skill became untrainable after a while: whip (turn 58258) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 59009) Heavy curses were more common by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46851 Monster spawn increase reached its maximum at turn 93967 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 346424 The monster class that cannot be genocided was major demon The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: elrab (freq bonus 18) The monster species that spawned more often: phaser giant oread (freq bonus 16) The monster species that spawned more often: fire-wock with me (freq bonus 30) The monster species that spawned more often: fancy spore (freq bonus 12) The monster species that spawned more often: king toad (freq bonus 21) The monster species that spawned more often: protege forgettable expounder (freq bonus 4) The monster species that spawned more often: air demon (freq bonus 12) The monster species that spawned more often: kentrosaurus (freq bonus 30) The monster species that spawned more often: boycott counselling slogan (freq bonus 15) The monster species that spawned more often: richter rearming (freq bonus 10) The monster species that spawned more often: ballpoke (freq bonus 8) The monster species that spawned more often: quiver slot (freq bonus 9) The monster species that spawned more often: ribald weedy appellee acerbated (freq bonus 30) The monster species that spawned more often: covetous war orc (freq bonus 4) The monster species that spawned more often: decay shitter (freq bonus 9) The monster species that spawned more often: frozen terror (freq bonus 3) The monster species that spawned more often: nice dutch girl (freq bonus 12) The monster species that spawned more often: ferrous stalk (freq bonus 15) The monster species that spawned more often: Officer Katcher (freq bonus 6) The monster species that spawned more often: small giant (freq bonus 28) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 6) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster species that never randomly spawned: lullabied inflectional undiscouraged boastful The monster species that never randomly spawned: crater patch The monster species that never randomly spawned: psybur The monster species that never randomly spawned: calker stoker endure The monster species that never randomly spawned: drone force fungus The monster species that never randomly spawned: trap wort The monster species that never randomly spawned: wild change nymph The monster species that never randomly spawned: animated leather peep-toe The monster species that never randomly spawned: mad rage wolf The monster species that never randomly spawned: flozen spirit The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: bright cyan spell stone (gray) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 34) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 11) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 16) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 24) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 17) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 4) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 10) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 6) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 6) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 31) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 34) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: skill loss stone (gray) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 3) Trap randomization happened for 1 in 728 traps Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You saw invisible You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (80) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (scuba helmet) * skullcap stone (rubynus helmet) * flack helmet (aluminium helmet) * crystal helm (greenery helmet) * mining helm (round helmet) * field helm (padded helmet) * helm of safeguard (filtered helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (ice-cold gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (profiled boots) * boots of safeguard (mary janes) Scrolls scroll of healing (CHEIAMOPSEI ERPEBOTH) scroll of mana (RIVER OUT AS FAST IT GOES) scroll of phase door (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of standard id (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of cure (ECANNOT SNATION ED) * scroll of extra healing (REUTHRA ENROUCH ZERPHRECH) * scroll of greater mana restoration (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.