Leeroy, lawful male redguardian Thalmor --.. |@I[.. --I[<. ---.| [Leeroy the Heretic Hunter] St9 Dx4 Co11 In10 Wi9 Ch6 ThaRedMalLaw Min:3 $6 HP-2(80) Pw0(35) AC9 Exp6 T961 Cnf Bli Fea Dim Hal Latest messages You feel your magical energy drain away! [-5 -> 21] Your elven mithril-coat blocks its attack. Something casts a spell at you! Your head suddenly aches painfully! [-11 -> 10] Warning: HP low! It kicks you! You feel your magical energy drain away! [-4 -> 6] Warning: HP low! It touches you! [-1 -> 5] Warning: HP low! Your hammer skill deteriorates. [-3 -> 2] Warning: HP low! You miss it. It reaches out, and your body shrivels. You die... Your inventory Amulets j - an uncursed amulet versus poison {0} Weapons a - an uncursed +3 elven broadsword (weapon in hand) {30} c - an uncursed +2 dark elven bow {12} k - an uncursed +0 silver spear {12} m - a blessed +1 boomerang {0} n - a blessed +1 broadsword {30} r - an uncursed +0 long sword {16} t - 26 uncursed +2 darts named The Atlantien (in quiver) {0} u - 16 uncursed +0 paper arrows {0} w - 39 uncursed +0 crossbow bolts {1} x - the cursed -1 orcish dagger named Amusing Ivo's Fury {4} A - an uncursed +0 demon crossbow {20} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} y - an uncursed +0 bronze plate mail {200} z - the uncursed +0 scale mail named Falcet {100} B - an uncursed +0 striped shirt {5} Comestibles o - an uncursed clove of garlic {0} p - 4 uncursed slime molds {0} s - 4 uncursed melons {0} Scrolls f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} Tools l - an uncursed large box {500} Gems q - 6 uncursed +0 rocks {0} v - a blessed +0 worthless piece of orange glass {1} The large box is empty. Final attributes You have strayed Your alignment was -3 Your max alignment was 15 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 86% Wand drop chance was reduced to 84% Potion drop chance was reduced to 88% Armor drop chance was reduced to 77% Tool drop chance was reduced to 97% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: form III (Soresu) The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 11) The following skill became untrainable if you tried to train it too early: matter spells (turn 220) The following skill became untrainable after a while: form V (Djem So) (turn 64090) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 27479) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 39996 Monster spawn increase reached its maximum at turn 206496 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 648251 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: patched colony lichen (freq bonus 16) The monster species that spawned more often: razor spine (freq bonus 18) The monster species that spawned more often: sager filing (freq bonus 15) The monster species that spawned more often: lecherous crab (freq bonus 48) The monster species that spawned more often: nonexistant cop (freq bonus 12) The monster species that spawned more often: greuvenene (freq bonus 72) The monster species that spawned more often: mind beamer (freq bonus 6) The monster species that spawned more often: proselyted menstruum (freq bonus 16) The monster species that spawned more often: barogram comparing (freq bonus 60) The monster species that spawned more often: biker gang member (freq bonus 12) The monster species that spawned more often: slate rubber (freq bonus 8) The monster species that spawned more often: snore warp patch (freq bonus 24) The monster species that spawned more often: Tax A-Driver (freq bonus 12) The monster species that spawned more often: kraken sushi (freq bonus 14) The monster species that spawned more often: mad cat (freq bonus 24) The monster species that spawned more often: speedy trapper (freq bonus 12) The monster species that spawned more often: minor mirror (freq bonus 36) The monster species that spawned more often: young adult blood dragon (freq bonus 14) The monster species that spawned more often: koffing (freq bonus 66) The monster species that spawned more often: drop bear (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 4) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 3) The monster trait that was more common: monsters that love to collect gold (freq bonus 3) The monster species that never randomly spawned: puppyish geochemical The monster species that never randomly spawned: shiftiest nondiscriminatory The monster species that never randomly spawned: plummy slobbery inquiringly The monster species that never randomly spawned: wanting snatch reattaching The monster species that never randomly spawned: Ruea's plateau boot The monster species that never randomly spawned: dreading privet The monster species that never randomly spawned: Maladjusted Leon The monster species that never randomly spawned: neutralization firkin The monster species that never randomly spawned: magic snake The monster species that never randomly spawned: null mold The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 105) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 6) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 4) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 16) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 14) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 79) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 21) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this trap was always invisible: quaversal trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 5) Trap randomization happened for 1 in 660 traps Next attribute increase check would have come at turn 2433 Strength training was 27 Dexterity training was 25 Wisdom training was 8 Constitution training was 14 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were hallucinating (20) You were confused (17) You were blinded (535) You were stricken with fear (485) You were dimmed (238) You were punished You had not decided on your sexuality yet You were suffering from very slight contamination. (2) You were being chased by the kops. (795) You were prevented from having keen memory (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1006 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Classic Rock and Draco Malfoy Your deity was Morgoth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(461) invoke deity 6 R LIMIT(859) dazzle 2X LIMIT(0) Discoveries Amulets amulet versus poison (mobius) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (bug-tracking helmet) * skullcap (horned helmet) * flack helmet (guzzle helmet) * crystal helm (great helmet) * mining helm (rural helmet) * field helm (inkcoat helmet) * helm of safeguard (weeping helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (steel gloves) * commander gloves (padded gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (steel toed boots) * boots of safeguard (velvet pumps) fumble boots (gentle sneakers) Scrolls scroll of healing (EMPLY MENTAL TO SWITCH STATUS) scroll of mana (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of phase door (SHOW THE FUCKING STATUS ALREADY) scroll of standard id (GROUP SING MAKE MORE DAMAGED) scroll of cure (POLITICAL CORRECTNESS DICTATES THAT I CALL YOU FREEPERSON) * scroll of extra healing (LOREM IPSUM) * scroll of greater mana restoration (WHAT IF FRED IS ACTUALLY GRILL) Tools large box (wooden box) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Vanquished creatures 3 grouping ants an evasive jermlaine 0 hobbit gentlemen (1 created) 0 tentacle pseudos (1 created) 0 group hobbits (1 created) a minidemon 0 minigaters (1 created) a manes 0 larva imps (1 created) 0 dretches (1 created) 0 fighter imps (1 created) 0 jellies (2 created) 0 normal jellies (9 created) 0 shade jellies (1 created) 0 time jellies (1 created) 0 silver jellies (2 created) 0 blue jellies (1 created) 0 red jellies (1 created) 2 butchers a baby mimic a goooblin a hitter goblin a wu a black rat a yellow centipede 0 lame horses (1 created) a mini centaur 0 invisible badguys (1 created) 0 water elementals (1 created) a spore lichen (0 created) 0 yellow molds (1 created) 0 sub-gnomes (1 created) 0 sufferers (1 created) 0 Emmelie's sneakers (1 created) an intermediate gnome (2 created) 0 intercromes (1 created) 0 gnome lords (1 created) a gnome watcher 0 gnomish wizards (1 created) a better clockwork soldier 0 gless children (1 created) a New Kop a Kop 0 Keystone Kops (2 created) 3 Kop Sergeants 0 Inspector Sergeants (1 created) a Kop Lieutenant an Undead Kaptain 0 Kop Kchieves (1 created) 0 Kop Katchers (1 created) 0 total covet liches (1 created) 0 nether liches (1 created) 0 kobold mummies (1 created) an elf mummy 0 human wraiths (1 created) 0 tron xorns (1 created) a gecko zombie (2 created) 0 ember thralls (1 created) a friendly adventurer 0 vicars (1 created) an elderly gentleman a flower girl 0 stupid looking cos-players (1 created) a sanctimonious-looking preacher (2 created) a karate scrub 0 thalmors (1 created) 0 shopkeepers (1 created) 0 soldiers (1 created) 0 angry watch captains (1 created) 0 angry watch lieutenants (1 created) 0 hungry demons (1 created) 2 flying frogs 0 lime killer tomatoes (1 created) a firefish a very warm fish a disintegration trove 0 energy troves (1 created) 96 creatures born. 38 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 2 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 28 times You killed 26 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (8 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (46 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (2 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Gnomish Mines on dungeon level 3 with 1458 points, and 6 pieces of gold, after 961 moves. Killer: a monster (hungry demon of Lorien) You were level 6 with a maximum of 80 hit points when you died. You reached the 86th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 84 1567 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a monster (lime killer tomato). - [63] 85 1514 porkmantwo-Wiz-Alc-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a monster (cat cloud). - [60] *86 1458 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on * level 3. Killed by a monster (hungry demon of Lorien). - [80] 87 1335 porkmantwo-Wiz-Alc-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a bullet. - [50] 88 1266 1488-Kur-Ang-Fem-Cha died in The Gnomish Mines on level 3. Killed by a monster (gnome lord). - [65]