Leeroy, lawful male redguardian Thalmor --.----------- |............+ |............| |...@@......$| |............| -------------- [Leeroy the Concordate Agent] St9 Dx8 Co7 In8 Wi12 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: drain resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 39 Armor identification only worked 15 times out of 73 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 64% chance Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 99% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 92% Implant drop chance was reduced to 83% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 95% Food drop chance was reduced to 98% The following skill could not be trained at all: club The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: searching (turn 17) The following skill became untrainable if you tried to train it too early: whip (turn 4004) The following skill became untrainable after a while: techniques (turn 41958) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 41796) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52779 Monster spawn increase reached its maximum at turn 178854 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4235304 The monster class that cannot be genocided was (null) The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: flesh golem (freq bonus 10) The monster species that spawned more often: punting penetrate (freq bonus 36) The monster species that spawned more often: millivolt landholder (freq bonus 8) The monster species that spawned more often: actual trap vortex (freq bonus 8) The monster species that spawned more often: nasty horned devil (freq bonus 21) The monster species that spawned more often: speedlich (freq bonus 5) The monster species that spawned more often: ninja girl (freq bonus 6) The monster species that spawned more often: elemental monster (freq bonus 18) The monster species that spawned more often: ebony growth (freq bonus 18) The monster species that spawned more often: large brain eater (freq bonus 24) The monster species that spawned more often: happy trove (freq bonus 8) The monster species that spawned more often: black and white growth (freq bonus 9) The monster species that spawned more often: agro grue (freq bonus 3) The monster species that spawned more often: multi-hued icky thing (freq bonus 6) The monster species that spawned more often: dim force patch (freq bonus 8) The monster species that spawned more often: dovish marigold (freq bonus 30) The monster species that spawned more often: black flower (freq bonus 12) The monster species that spawned more often: instanced sermon justiceship (freq bonus 12) The monster species that spawned more often: marchesa grillework equivocal wonderingly (freq bonus 32) The monster species that spawned more often: axonal deja (freq bonus 40) The monster trait that was more common: monsters that make parrot sounds (freq bonus 3) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 24) The monster trait that was more common: monsters with vampire dialogue (freq bonus 8) The monster species that never randomly spawned: apparition The monster species that never randomly spawned: mister flyspeck The monster species that never randomly spawned: reciprocal grue The monster species that never randomly spawned: bilking gremmie choctaw The monster species that never randomly spawned: spottiest toileting The monster species that never randomly spawned: inducting doggie The monster species that never randomly spawned: bureaucrat eulogy The monster species that never randomly spawned: prince of change The monster species that never randomly spawned: pile of deceptor coins The monster species that never randomly spawned: don Patxi The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: white double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 15) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 56) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 3) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 8) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 9) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 8) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 32) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this trap was always invisible: hard mode trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 15) Trap randomization happened for 1 in 300 traps Next attribute increase check would have come at turn 1155 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (153) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (sages helmet) * sedge hat (musical helmet) * skullcap (cold-blooded helmet) * flack helmet (middle-earth helmet) * crystal helm (scuba helmet) * mining helm (celtic helmet) * field helm (cloudy helmet) * helm of safeguard (strip bandana) * war hat (golden helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (dusty gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (turbo boots) * boots of safeguard (sputa boots) Scrolls scroll of healing (SUTSI) scroll of mana (MAX 300) scroll of phase door (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of standard id (SMUTT RIOT ZINEFAG) scroll of cure (YOU MAEAEAEAEAEN EY) * scroll of extra healing (THATFEMINISTGIRL IS A VERY NICE PERSON) * scroll of greater mana restoration (RUN DONTDIE HITUNDERSCORE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.