Leeroy, lawful male redguardian Thalmor ----.------ |....{.$..| |........@| |.......@.. ----------- [Leeroy the Concordate Agent] St9 Dx7 Co10 In10 Wi10 Ch14 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: free action You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 42 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 102 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 83% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 95% Implant drop chance was reduced to 82% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 77% Tool drop chance was reduced to 78% Food drop chance was reduced to 79% The following skill could not be trained at all: axe The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 21) The following skill became untrainable if you tried to train it too early: polearms (turn 1200) The following skill became untrainable after a while: elemental spells (turn 39276) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 54325) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19845 Monster spawn increase reached its maximum at turn 92250 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 889616 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: worm (freq bonus 1) The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: crusher snakeman (freq bonus 2) The monster species that spawned more often: insurmountable stalk (freq bonus 4) The monster species that spawned more often: sexymate (freq bonus 42) The monster species that spawned more often: baby plain dragon (freq bonus 21) The monster species that spawned more often: tangence manifold peppering blue (freq bonus 24) The monster species that spawned more often: petro patch (freq bonus 12) The monster species that spawned more often: Electronir (freq bonus 12) The monster species that spawned more often: feidam (freq bonus 6) The monster species that spawned more often: darkness turret (freq bonus 20) The monster species that spawned more often: cocoon imp (freq bonus 6) The monster species that spawned more often: drains rat (freq bonus 18) The monster species that spawned more often: mana colony (freq bonus 6) The monster species that spawned more often: skeletal terror (freq bonus 6) The monster species that spawned more often: hereby researching (freq bonus 28) The monster species that spawned more often: low rub monster (freq bonus 8) The monster species that spawned more often: contamination mushroom (freq bonus 12) The monster species that spawned more often: nonexistant cop (freq bonus 18) The monster species that spawned more often: gamer (freq bonus 6) The monster species that spawned more often: foretosu (freq bonus 24) The monster species that spawned more often: bright violet patch (freq bonus 12) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 7) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 9) The monster trait that was more common: monsters that walk through walls (freq bonus 6) The monster trait that was more common: monsters that have humanoid speech (freq bonus 6) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster species that never randomly spawned: lion The monster species that never randomly spawned: mountain ogre The monster species that never randomly spawned: josh kamaaina fencer The monster species that never randomly spawned: psychic colony The monster species that never randomly spawned: shapelessly sacrificed The monster species that never randomly spawned: wood elf mage The monster species that never randomly spawned: gemini rickets The monster species that never randomly spawned: axial light The monster species that never randomly spawned: werekraken The monster species that never randomly spawned: fire turret The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 29) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 8) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 36) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 15) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this trap was always invisible: outta depth trap The RNG hath decreed that this trap was generated more often: melee prefix trap (freq bonus 12) Trap randomization happened for 1 in 271 traps Next attribute increase check would have come at turn 595 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (528) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (red helmet) * skullcap (cold-blooded helmet) * flack helmet (ruined helmet) * crystal helm stone (rubynus helmet) * mining helm (meso helmet) * field helm (steel helmet) * helm of safeguard (filtered helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (vampiric gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle sneakers) * field boots (fin boots) * boots of safeguard (plateau boots) Scrolls scroll of healing (BBQ BBQ) scroll of mana (VITIO PUS RO) scroll of phase door (THIS CHANGE TO DUALWIELDING IN K MEASURER SUCKS MONKEYBALLS) scroll of standard id (ECNETOPINMO) scroll of cure (KNOCK THE PROP CANNT BE USE) * scroll of extra healing (MEGASUPEROMEGAGIANT GAY LEGACY) * scroll of greater mana restoration (BANDSMAN GROOMS LUCK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.