Leeroy, lawful male redguardian Thalmor ----- |...--- |.....| |.....| |..@..| ..@...| ------- [Leeroy the Concordate Agent] St11 Dx8 Co9 In9 Wi6 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 22 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 208 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 49% Armor drop chance was reduced to 91% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: whip (turn 57) The following skill became untrainable if you tried to train it too early: paddle (turn 1064) The following skill became untrainable after a while: bare-handed combat (turn 35012) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 47365) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14696 Monster spawn increase reached its maximum at turn 104548 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1197021 The monster class that cannot be genocided was Keystone Kop Today, this monster class was always generated invisible: nemese The monster class that was spawned more often: arachnid or centipede (freq bonus 4) The monster species that spawned more often: highlight warhorse (freq bonus 96) The monster species that spawned more often: Laurens (freq bonus 180) The monster species that spawned more often: Lizard of Yendor (freq bonus 16) The monster species that spawned more often: hateable unreconciled (freq bonus 28) The monster species that spawned more often: metal crasher (freq bonus 20) The monster species that spawned more often: somatotypology havocking (freq bonus 12) The monster species that spawned more often: corpse mage (freq bonus 30) The monster species that spawned more often: enchanted dog (freq bonus 18) The monster species that spawned more often: prepaying whereunder (freq bonus 12) The monster species that spawned more often: gigantic twen (freq bonus 42) The monster species that spawned more often: dao elemental (freq bonus 18) The monster species that spawned more often: sexymate (freq bonus 7) The monster species that spawned more often: high porpse (freq bonus 21) The monster species that spawned more often: bronze colossus (freq bonus 5) The monster species that spawned more often: sokjil (freq bonus 36) The monster species that spawned more often: loathing slim (freq bonus 6) The monster species that spawned more often: gastus sephirah (freq bonus 8) The monster species that spawned more often: blue warp patch (freq bonus 6) The monster species that spawned more often: false bitch (freq bonus 15) The monster species that spawned more often: Chirin (freq bonus 21) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 3) The monster trait that was more common: monsters that are neuter (freq bonus 4) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster species that never randomly spawned: desecrated vortex The monster species that never randomly spawned: rainbow sentai The monster species that never randomly spawned: apology vascular The monster species that never randomly spawned: vagabond cussedly The monster species that never randomly spawned: shatterwater vortex The monster species that never randomly spawned: edgy sphere The monster species that never randomly spawned: urinated rime The monster species that never randomly spawned: goblin grenadier The monster species that never randomly spawned: landshark The monster species that never randomly spawned: The Invisible Man The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 10) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 6) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 4) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 19) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 11) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 9) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 9) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 7) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 84) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 35) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: changing directive trap (freq bonus 3) Trap randomization happened for 1 in 621 traps Next attribute increase check would have come at turn 1140 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (222) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (padded helmet) * skullcap (wide metal helm) * flack helmet (yellow helmet) * crystal helm (chain-aventailed helmet) * mining helm (dim colored helmet) * field helm (etched helmet) * helm of safeguard (fish bowl) * war hat (deformed helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (gameble gloves) * commander gloves (grey-shaded gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (sharp-edged sandals) * boots of safeguard (buffalo boots) Scrolls scroll of healing (A WILD STEELIX APPEARED) scroll of mana (BIMMELBAHN DIE SICH EILZUG NENNT) scroll of phase door (ERO ERO ERO ERO MUSHROOM MUSHROOM) scroll of standard id (REGNAD) scroll of cure (TU SCRONIUM ES) * scroll of extra healing (CHUTZPAH) * scroll of greater mana restoration (ATTACC PROTECC WHACC SUCC) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.