Leeroy, lawful male redguardian Thalmor ---- -------- ------- |.. |......| |.....| |.. |......| |.....| |. |......|#########|..... $ |.......,,,,,,@,,|...{ |. ----- |......|########@|.. | ... -+--.---##########.######## #####.#### ,,,,,,,,,,,,,,,,,,,,,,,,,,#####,#,######,####,####,,,,,,,,, #################,#,,,,,#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, .#######,#,,,,,,,,,,,,,,,,-----.--|- ... . . .........| ..>. |.. |........| ...... |... -..<.....| ....... |...+ |........| ........ |.{.| ---------- ........| |...- ---------- ----- [Leeroy the Concordate Agent] St15 Dx16 Co7 In11 Wi8 Ch4 ThaRedMalLaw Dlvl:1 $13 HP25(25) Pw10(10) AC2 Exp1 T108 Latest messages What do you want to put on? [k or ?*] Which ring-finger, Right or Left? [rl] You start to float in the air! k - a ring of levitation (on left hand) {0}. What do you want to remove? [k or ?*] You were wearing a ring of levitation (on left hand) {0}. You float gently to the ground. There is a wall in the way! There's some graffiti on the floor here. Use "r." to read it. What do you want to read? [e-ik or ?*.] There's some graffiti on the floor here. You read: "|ime is distorted while sinking into |ava.". You miss the kaam wall. (3x) You kill the kaam wall! There is a wall in the way! (2x) You stop. Your thalmor called Rulindil the concordate agent is in the way! There is a wall in the way! (5x) # Really quit [yes/no]? Your inventory Weapons a - the uncursed -1 elven broadsword named Enchanted Revenge (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Rings k - an uncursed ring of levitation {0} Tools j - a blessed tallow candle (2000) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 116 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 63% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 81% Tool drop chance was reduced to 98% Food drop chance was reduced to 83% Monster death drops spawned with only 99% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: axe (turn 6) The following skill became untrainable if you tried to train it too early: healing spells (turn 138) The following skill became untrainable after a while: chaos spells (turn 35387) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 38606) Heavy curses were more common by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 71677 Monster spawn increase reached its maximum at turn 141174 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3210816 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: nothing at all (freq bonus 24) The monster species that spawned more often: electro charger (freq bonus 24) The monster species that spawned more often: black and white fungus (freq bonus 16) The monster species that spawned more often: black spider (freq bonus 24) The monster species that spawned more often: hidden spore (freq bonus 48) The monster species that spawned more often: neurotoxin fly (freq bonus 9) The monster species that spawned more often: failed sorceror (freq bonus 16) The monster species that spawned more often: warper (freq bonus 30) The monster species that spawned more often: berserk slayer (freq bonus 12) The monster species that spawned more often: autodialing armory (freq bonus 24) The monster species that spawned more often: batching abase juan quickening (freq bonus 24) The monster species that spawned more often: supreme lich (freq bonus 12) The monster species that spawned more often: generic cat girl (freq bonus 10) The monster species that spawned more often: bailiff fishier (freq bonus 14) The monster species that spawned more often: baby orange dragon (freq bonus 20) The monster species that spawned more often: racoon (freq bonus 72) The monster species that spawned more often: ebony grue (freq bonus 8) The monster species that spawned more often: Sebastian (freq bonus 8) The monster species that spawned more often: +2 nl barricade (freq bonus 16) The monster species that spawned more often: foredoom brigantine assuror gloriam (freq bonus 16) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 8) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 9) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 4) The monster trait that was more common: monsters that mumble (freq bonus 3) The monster species that never randomly spawned: Countess Bathory The monster species that never randomly spawned: berried downloaded passe The monster species that never randomly spawned: Lugribossk The monster species that never randomly spawned: ancipital The monster species that never randomly spawned: supermolecular applique carina bandsman The monster species that never randomly spawned: hot fascicle The monster species that never randomly spawned: amnesia mold The monster species that never randomly spawned: discern reproval unfeasible The monster species that never randomly spawned: ruby dragon The monster species that never randomly spawned: wreaked prepubescence The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 18) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 3) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 17) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 3) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 21) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 11) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 5) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 11) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 8) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 4) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 10) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: amulet of spell metal (chrome) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 1) Trap randomization happened for 1 in 45 traps Next attribute increase check would have come at turn 531 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 8 Your sanity was 0 You were sleep resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) You saw invisible You had infravision You had 1267 points of nutrition remaining You regenerated mana You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (meteoric helmet) * skullcap (viking helmet) * flack helmet (RNG helmet) * crystal helm (weeping helmet) * mining helm stone (rubynus helmet) * field helm (transversal helmet) * helm of safeguard (post-nuclear helmet) * war hat (speechpipe helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (digger gloves) * field gloves (cuddly gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (stroking boots) * field boots (erotic boots) * boots of safeguard (steel toed boots) Scrolls scroll of healing (SLEXUAL JUSTICE WARRIORS 2019) scroll of mana (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of phase door (COPAC DE INUNDATII) scroll of standard id (SHUCKLEINOU) scroll of cure (HELPING SUM STARE CAVITY TOFU) * scroll of extra healing (HAS README) * scroll of greater mana restoration (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) Rings ring of levitation (brick) Tools tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...