Leeroy, lawful male redguardian Thalmor ------------#####----- ###--- ------- |..........-,,,,,....|#########%,..`` ---- |.....|## |.{........|#####|....,,,,,,,,,,#|`.``` |..| |......,# |..........|,,,,,|...|,##########|``..` |.h| |.....|,# -----.------^,,,,....|,# |.```` |..| |.....|,## ##,,,# ###,###,|.<.|,# |`.` |..| |.....|,,# #,,### ##,,,###,-----,##### ##|.`` |..| -------#,#-----.--- #,,,,,,,,,,,,,,,,,,# #,...```` |hh| #,#|.......|###,############,##### #,|..``.` -@- #,#|.......-,,,,# ####,# #,-,,,-.- ##@# #,#|.......|##### #,,,,# #,,####,# #,,# #,#|.......| #,#### ##,## #,# ---.-- #,,........| #,# #,,# #,## |....| ###|.......| #,--------------,# #,,,# #########|....| |.......| #,|.............,-----.----##,,,,,,,,-....| --------- #,.............|#|.........,,,#######------ ##|............| |....>...|#### -------------- |._......| ---------- [Leeroy the Whitegold Ambassador] St14 Dx13 Co15 In15 Wi12 Ch10 ThaRedMalLaw Dlvl:3 $56 HP0(69) Pw46(46) AC1 Exp5 T2077 Ftd Par Latest messages The thalmor called Rulindil the whitegold ambassador picks up a rock {0}. The dwarven master thief thrusts his elven short sword. The dwarven master thief hits you! [-14 -> 36] The dwarven master thief thrusts his elven short sword. The dwarven master thief hits you! [-22 -> 14] Your elven mithril-coat blocks the dwarven master thief's attack. The dwarf wields a dagger {4}! The dwarf thrusts his dagger. The dwarf misses. The dwarf thrusts his dagger. The dwarf misses. The dwarven master thief thrusts his elven short sword. The dwarven master thief hits you! [-7 -> 7] Warning: HP low! The dwarven master thief thrusts his elven short sword. The dwarven master thief hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed greased +2 dark elven arrows {1} n - 2 uncursed +0 orcish daggers {8} r - a cursed -1 long sword {16} u - an uncursed +0 short sword {12} v - an uncursed +0 noob pollax {20} A - an uncursed +0 broadsword (wielded in other hand) {30} G - 2 uncursed +0 darts {0} L - 33 cursed -2 shuriken (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} s - an uncursed +0 mummy wrapping {2} t - an uncursed +0 pair of unknown gauntlets (being worn) {4} w - the uncursed -1 banded mail named Error Generator {160} x - an uncursed +0 helmet {20} y - an uncursed strongly greased +0 small shield {12} z - an uncursed +0 pair of low boots {4} M - an uncursed +0 chain mail {120} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} B - an uncursed scroll of charging {0} C - an uncursed scroll of gold detection {0} I - 2 uncursed scrolls of identify {0} Spellbooks m - an uncursed spellbook of chemistry (0:4) {0} Rings k - a cursed -7 ring of gain constitution {0} J - a cursed -2 ring of gain intelligence {0} Wands l - an uncursed wand of slow monster (0:6) {0} p - an uncursed wand of wonder (6:19) {0} D - an uncursed wand of teleportation (5:5) {0} E - an uncursed wand of extra healing (0:3) {0} Gems q - an uncursed +0 worthless piece of black glass {1} Boulders/Statues F - an uncursed statue of a gecko zombie {15} The statue of a gecko zombie is empty. Final attributes You were piously aligned Your alignment was 23 Your max alignment was 27 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: peacevision You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 37 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 16% chance Scroll drop chance was reduced to 66% Musable item generation frequency had a negative bias of 26% Amulet drop chance was reduced to 12% Potion drop chance was reduced to 60% Tool drop chance was reduced to 61% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 8) The following skill became untrainable if you tried to train it too early: body spells (turn 700) The following skill became untrainable after a while: implants (turn 37216) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 22803) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 64706 Monster spawn increase reached its maximum at turn 317586 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1789824 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: murine crosstown (freq bonus 72) The monster species that spawned more often: calculated whirligig (freq bonus 12) The monster species that spawned more often: cornflake zombie (freq bonus 4) The monster species that spawned more often: deceiving mold (freq bonus 4) The monster species that spawned more often: orc mummy (freq bonus 6) The monster species that spawned more often: infernal potato (freq bonus 30) The monster species that spawned more often: libbed bamboozled inexperience (freq bonus 12) The monster species that spawned more often: pleasure bioflavonoid (freq bonus 12) The monster species that spawned more often: longed henchmen (freq bonus 16) The monster species that spawned more often: breakoff mushroom (freq bonus 12) The monster species that spawned more often: baby roc (freq bonus 3) The monster species that spawned more often: deceiving colony (freq bonus 6) The monster species that spawned more often: thorn warp fungus (freq bonus 72) The monster species that spawned more often: harrumph decree (freq bonus 5) The monster species that spawned more often: stygian fury (freq bonus 9) The monster species that spawned more often: gigant anteater (freq bonus 66) The monster species that spawned more often: translucent growth (freq bonus 16) The monster species that spawned more often: holocrine nonproductive (freq bonus 12) The monster species that spawned more often: unhappiest conspirator admonition unfulfilled premised bumping (freq bonus 32) The monster species that spawned more often: island centaur (freq bonus 4) The monster trait that was more common: monsters that originate from Animeband (freq bonus 4) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 8) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 3) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 3) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 3) The monster species that never randomly spawned: modestest fetishist ghostwritten The monster species that never randomly spawned: dreadful soul The monster species that never randomly spawned: disjoined magnesium beeswax The monster species that never randomly spawned: planarian togae The monster species that never randomly spawned: fast gaboon The monster species that never randomly spawned: infected fly The monster species that never randomly spawned: Uruk-shark The monster species that never randomly spawned: witch The monster species that never randomly spawned: zendo hyperirritable The monster species that never randomly spawned: soil guatemalan The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 8) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 24) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 3) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 15) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 16) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 9) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 10) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 11) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this trap was always invisible: tempoconflict trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 2) Trap randomization happened for 1 in 408 traps Trap difficulty was increased by 16 Next attribute increase check would have come at turn 3846 Strength training was 8 Dexterity training was 5 Wisdom training was 12 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were paralyzed (-5) You had not decided on your sexuality yet You were prevented from having flying (0) You saw invisible You had infravision You had -1449 points of nutrition remaining You had resistance to death rays You regenerated mana You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 49% 108% Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Not Ready(1157) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) dazzle 1X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (hacker helmet) * skullcap (fish bowl) * flack helmet (viking helmet) * crystal helm (wide metal helm) * mining helm (full helmet) * field helm (covered helmet) * helm of safeguard (breath control helmet) * war hat (long-hair helmet) * plasteel gloves (white gloves) * leather gloves (demolition gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (camouflage patterned gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (fleecy boots) * boots of safeguard (high iron boots) unknown gauntlets (grey-shaded gloves) Scrolls scroll of healing (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of mana (IMMORTAL DUNGEON) scroll of phase door (BUSTER HYMEN) scroll of standard id (SUS COMNITUS) scroll of cure (ESPECIALLY WITH HIGH HEELS) * scroll of extra healing (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) * scroll of greater mana restoration (SHUOHUA KAI LI) scroll of fire (I DONT NEED A FULL YES CONFIRMATION) scroll of charging (AWAY KRATSCHED) scroll of gold detection (THE AAAAASSIE) scroll of identify (MIS DES SBIL DE BRUNSEZEN) Spellbooks spellbook of chemistry (posh) Potions potion of monster detection (honey) potion of ice (dirty) potion of gain ability (squishy) Rings ring of gain constitution (scarab) ring of gain intelligence (pretty) Wands wand of teleportation (doggy) wand of extra healing (wish parser) wand of slow monster (iron) wand of wonder (tentacled) Gems worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 23 times You killed 37 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills general combat [Basic] (max Master) (24 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (26 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (9 of 20) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (28 of 160) two-weapon combat [Basic] (max Expert) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (35 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (7 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...