Leeroy, lawful male redguardian Thalmor --------------------------####------------ ---------## |........................|*,,,...........| |.......-,# ###|........................|,###|..........| |.......|,## #,,...............I.........|,# |........@.| |.......+,,## #,#|........................|,# |..........| |.......|,,,## #,#--------------------------,# |..........| |.......|#,,,, #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# ------------ |.......-,,,,,############,############################# |.......|##,,,,,,^,,,,,,,,,##----------------------- |........,,,,,`,,,#,,,),,,,,%-.....................| |.......|,,,,,,,,,,,,I,,,,,,#|.....................| -.--|----]###,,,,,,,,,,####,#|.....|.....<.........| #,,,,,,,,,,,,,####----.----,#-----------------------########### ############### |.....I.|,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# |>....{.|#############################-----.---- |.......| |........| |......(| |........| --------- |........| ---------- [Leeroy the Whitegold Ambassador] St9 Dx15 Co13 In13 Wi7 Ch14 ThaRedMalLaw Dlvl:3 $352 HP31(72) Pw35(35) AC0 Exp5 T1975 Ftg Hal Latest messages You see here a tin. You have a little trouble lifting I - a pancake. Your movements are slowed slightly because of your load. What do you want to eat? [vwDI or ?*] Ulch - that meat was tainted, cannibal! Interesting taste, though... Your movements are now unencumbered. You hear some noises in the distance. You see here 5 gold pieces. 5 gold pieces. Count: 10 Count: 100 Count: 1000 Count: 10000 You stop waiting. You pass out due to those damn munchies. You regain consciousness. Unknown command ' '. (8x) # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: improved vision You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 33% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 25% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 72% Implant drop chance was reduced to 88% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 98% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: healing spells (turn 8) The following skill became untrainable if you tried to train it too early: mace (turn 128) The following skill became untrainable after a while: elemental spells (turn 28482) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 14078) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 12780 Monster spawn increase reached its maximum at turn 75311 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3891912 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: trove (freq bonus 3) The monster species that spawned more often: theme ape (freq bonus 24) The monster species that spawned more often: korean lady (freq bonus 5) The monster species that spawned more often: animated rotten egg (freq bonus 20) The monster species that spawned more often: hidden elf (freq bonus 6) The monster species that spawned more often: Iggy (freq bonus 12) The monster species that spawned more often: adamance discover (freq bonus 12) The monster species that spawned more often: undead bard (freq bonus 21) The monster species that spawned more often: O QXK-2u`*K (freq bonus 16) The monster species that spawned more often: thorned elder (freq bonus 12) The monster species that spawned more often: crystal mushroom (freq bonus 6) The monster species that spawned more often: noxious stalk (freq bonus 18) The monster species that spawned more often: floor fiend (freq bonus 10) The monster species that spawned more often: picked midwife (freq bonus 18) The monster species that spawned more often: f-zero driver (freq bonus 6) The monster species that spawned more often: perpetuated auctioning (freq bonus 15) The monster species that spawned more often: lilac mold (freq bonus 4) The monster species that spawned more often: elder shimmering dragon (freq bonus 18) The monster species that spawned more often: hurling gating (freq bonus 5) The monster species that spawned more often: stamen cypriot (freq bonus 72) The monster species that spawned more often: small turret (freq bonus 5) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster species that never randomly spawned: burly woman The monster species that never randomly spawned: master spore lichen The monster species that never randomly spawned: old stone dragon The monster species that never randomly spawned: psaltry surveyance The monster species that never randomly spawned: tonic transmigratory The monster species that never randomly spawned: blink spore The monster species that never randomly spawned: snow drifter The monster species that never randomly spawned: fat bat The monster species that never randomly spawned: breakoff wort The monster species that never randomly spawned: EQ Kop The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was never generated: initialization stone (gray) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 27) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 34) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 3) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 9) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 6) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 26) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 5) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 10) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 2) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 3) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 11) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 14) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: quasar trap (freq bonus 4) Trap randomization happened for 1 in 121 traps Next attribute increase check would have come at turn 5123 Strength training was 1 Dexterity training was 8 Wisdom training was 9 Constitution training was 2 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were hallucinating (373) You were heterosexual You were prevented from having automatic searching (0) You saw invisible You had infravision You had -187 points of nutrition remaining You aggravated monsters You regenerated mana You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Brigit and Gina Your deity was Sulla The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Soon(98) invoke deity 5 R Prepared(0) dazzle 1X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (translucent helmet) * skullcap (thinking helmet) * flack helmet (metal disk) * crystal helm (failuncap helmet) * mining helm (post-nuclear helmet) * field helm (full helmet) * helm of safeguard (filtered helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (multilinguitis gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (ice-cold gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (sharp-edged sandals) * boots of safeguard (chess boots) Scrolls scroll of healing (SUCCOTASH EM EXTENDED LOONY TOON) scroll of mana (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of phase door (INSOMNIA SMACKER) scroll of standard id (IDNUM AIROLG TISNART CIS) scroll of cure (NNEGI WU AKWUNA NNAGI WU ONYE OHI) * scroll of extra healing (WEAK STUNT IS MORE POWER) * scroll of greater mana restoration (YUM YUM) scroll of flood (BUEYUE BRIGITTE) scroll of teleportation (IAZNAB) scroll called enchant weapon (NADSIL SEETRURA) scroll of identify (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) Potions potion of monster detection (castor bean) potion of healing (mulled) potion of hallucination (humour) Wands wand of mutation (flapping) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 9 times You eaten food with animal by-products 7 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 34 times You killed 40 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills general combat [Basic] (max Master) (25 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (26 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (33 of 160) two-weapon combat [Basic] (max Expert) (27 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (37 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (1 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...