Leeroy, lawful male redguardian Thalmor -------- |......| |....$.| ..@.|..| |@.....| -------- [Leeroy the Concordate Agent] St5 Dx11 Co5 In6 Wi11 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: discount action Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 66% Ring drop chance was reduced to 92% Wand drop chance was reduced to 60% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 88% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: martial arts (turn 28) The following skill became untrainable if you tried to train it too early: spear (turn 1296) The following skill became untrainable after a while: form VII (Juyo) (turn 54548) The following skill couldn't be trained before a certain turn number is reached: whip (turn 29122) Heavy curses were more common by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64600 Monster spawn increase reached its maximum at turn 116318 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 469425 The monster class that cannot be genocided was naga The monster class that was spawned more often: ogre (freq bonus 3) The monster species that spawned more often: real impact hound (freq bonus 12) The monster species that spawned more often: Ruea's block-heeled combat boot (freq bonus 15) The monster species that spawned more often: money stealer (freq bonus 18) The monster species that spawned more often: shadow reaper (freq bonus 10) The monster species that spawned more often: ghey wolf (freq bonus 24) The monster species that spawned more often: tear beam (freq bonus 15) The monster species that spawned more often: balled transfer (freq bonus 12) The monster species that spawned more often: marten (freq bonus 5) The monster species that spawned more often: ghettoized closet packing exaggeration (freq bonus 36) The monster species that spawned more often: cackling spirit (freq bonus 24) The monster species that spawned more often: automatic turret (freq bonus 24) The monster species that spawned more often: phase fungus (freq bonus 10) The monster species that spawned more often: magic-colored wort (freq bonus 30) The monster species that spawned more often: baby deep dragon (freq bonus 10) The monster species that spawned more often: techno laser (freq bonus 42) The monster species that spawned more often: threshold colony (freq bonus 42) The monster species that spawned more often: dazzling penetrator (freq bonus 15) The monster species that spawned more often: petty hill giant (freq bonus 10) The monster species that spawned more often: mimicked yeah (freq bonus 30) The monster species that spawned more often: overslept troll (freq bonus 18) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 8) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters with random thieving attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster species that never randomly spawned: mind force patch The monster species that never randomly spawned: caravansary profferer The monster species that never randomly spawned: chain smoker asshole The monster species that never randomly spawned: sly water nymph The monster species that never randomly spawned: honed radian The monster species that never randomly spawned: exploding greaseball The monster species that never randomly spawned: mean chthonian The monster species that never randomly spawned: ofay tissuey canzoni swaggering unadvertised The monster species that never randomly spawned: werelocust The monster species that never randomly spawned: umbra mold The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 12) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 10) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 18) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 89) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 116) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 29) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 61) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 11) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this trap was always invisible: severe disenchant trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 4) Trap randomization happened for 1 in 773 traps Next attribute increase check would have come at turn 581 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (126) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (dim colored helmet) * skullcap (meteoric helmet) * flack helmet stone (rubynus helmet) * crystal helm (space helmet) * mining helm (twisted visor helmet) * field helm (round helmet) * helm of safeguard (ruined helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (failuncap gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (mirrored gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (plof heels) * boots of safeguard (nature boots) Scrolls scroll of healing (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of mana (HFR GUR SBEPR YHXR) scroll of phase door (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of standard id (FLEEING FLEEEING FLEEEEING) scroll of cure (ITS NEITHER YANNY NOR LAUREL ITS COVFEFE) * scroll of extra healing (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) * scroll of greater mana restoration (SUDDENLY THE ALTAR VANISHES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.