Leeroy, lawful male redguardian Thalmor -- --- ----- |..$@......| +..@.......| |.`........+ ------------ [Leeroy the Concordate Agent] St8 Dx12 Co12 In8 Wi10 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 256 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 77% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 85% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 26% Tool drop chance was reduced to 89% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: polearms (turn 51) The following skill became untrainable if you tried to train it too early: trident (turn 253) The following skill became untrainable after a while: occult spells (turn 51441) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 47325) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40314 Monster spawn increase reached its maximum at turn 312204 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 695772 The monster class that cannot be genocided was light The monster class that was spawned more often: nymph (freq bonus 6) The monster species that spawned more often: Schalotte (freq bonus 18) The monster species that spawned more often: knickknack involute (freq bonus 32) The monster species that spawned more often: menace weariful (freq bonus 56) The monster species that spawned more often: grrr-lin (freq bonus 13) The monster species that spawned more often: excited tropical (freq bonus 8) The monster species that spawned more often: giant entity (freq bonus 22) The monster species that spawned more often: presbyter telltale (freq bonus 198) The monster species that spawned more often: nebulous boomer (freq bonus 48) The monster species that spawned more often: disguised soldier ant (freq bonus 22) The monster species that spawned more often: dark matter blob (freq bonus 9) The monster species that spawned more often: relinquished shiest (freq bonus 16) The monster species that spawned more often: snitching baring (freq bonus 18) The monster species that spawned more often: blue eyeteer (freq bonus 72) The monster species that spawned more often: real inertia hound (freq bonus 60) The monster species that spawned more often: four of hearts (freq bonus 27) The monster species that spawned more often: advanced gnome wizard (freq bonus 48) The monster species that spawned more often: undead shapeshifter (freq bonus 36) The monster species that spawned more often: ancient mantidragon (freq bonus 27) The monster species that spawned more often: suikun (freq bonus 30) The monster species that spawned more often: death metal drummer (freq bonus 32) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster species that never randomly spawned: camo dwarf The monster species that never randomly spawned: evil spore The monster species that never randomly spawned: undead mystic The monster species that never randomly spawned: hashishin The monster species that never randomly spawned: tu-tara backup soldier The monster species that never randomly spawned: rust water vortex The monster species that never randomly spawned: Anti-Elbereth Administrator The monster species that never randomly spawned: greater permamimic The monster species that never randomly spawned: gnome thief The monster species that never randomly spawned: marjorid The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 19) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 39) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 16) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 18) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 12) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 4) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 9) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 5) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 12) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 4) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 8) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 88) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this trap was always invisible: gender trap The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 10) Trap randomization happened for 1 in 80 traps Next attribute increase check would have come at turn 1011 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (513) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (arduous helmet) * skullcap stone (rubynus helmet) * flack helmet (bug-tracking helmet) * crystal helm (cold-blooded helmet) * mining helm (thinking helmet) * field helm (radiant helmet) * helm of safeguard (gas mask) * war hat (radio helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (bise gloves) * commander gloves (comfortable gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (explosive boots) * boots of safeguard (wedge boots) Scrolls scroll of healing (BINAURAL BEATS BY DRE) scroll of mana (NNA GI NA ARA MKPURU AMU) scroll of phase door (BERRYTOWNS NEXT TOP MODEL) scroll of standard id (ELF IS FESTIVE FOR SPECIAL DAY) scroll of cure (ROMHACK MADE BY HITLER) * scroll of extra healing (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) * scroll of greater mana restoration (PETENNABOUTHI PEPTOU BASI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.