Leeroy, lawful male redguardian Thalmor ----------- |......@..| |(......@.| ........... ----------- [Leeroy the Concordate Agent] St13 Dx12 Co12 In7 Wi11 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: quad attacks You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 71% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 92% Armor drop chance was reduced to 85% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: body spells (turn 5) The following skill became untrainable if you tried to train it too early: elemental spells (turn 16095) The following skill became untrainable after a while: form IV (Ataru) (turn 46001) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 57152) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 77800 Monster spawn increase reached its maximum at turn 219434 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6994127 The monster class that cannot be genocided was mummy The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: spotted mushroom patch (freq bonus 8) The monster species that spawned more often: autoimmunizing juster odorant (freq bonus 24) The monster species that spawned more often: sabotaging nonsocial propagational interrogatorily (freq bonus 36) The monster species that spawned more often: Jennifer's soft combat boot (freq bonus 24) The monster species that spawned more often: void colony (freq bonus 6) The monster species that spawned more often: trapping spirit (freq bonus 4) The monster species that spawned more often: orc berserker (freq bonus 18) The monster species that spawned more often: imprecisely being (freq bonus 10) The monster species that spawned more often: jumping force babelfish (freq bonus 14) The monster species that spawned more often: phonophotography condenser (freq bonus 6) The monster species that spawned more often: unassuming mycological (freq bonus 45) The monster species that spawned more often: translucent mold (freq bonus 10) The monster species that spawned more often: romulanian soldier (freq bonus 3) The monster species that spawned more often: scarlet colony (freq bonus 12) The monster species that spawned more often: telecasted poignantly (freq bonus 10) The monster species that spawned more often: banana fishbones (freq bonus 24) The monster species that spawned more often: crowned queen bee (freq bonus 6) The monster species that spawned more often: lord of the rings elf (freq bonus 12) The monster species that spawned more often: complete lich (freq bonus 2) The monster species that spawned more often: crater stalk (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster species that never randomly spawned: defected sicklier The monster species that never randomly spawned: red dragon worm The monster species that never randomly spawned: magic book mimic The monster species that never randomly spawned: birdcage aplomb gamesome uppity The monster species that never randomly spawned: flying toaster The monster species that never randomly spawned: bright blue stalk The monster species that never randomly spawned: pink stalk The monster species that never randomly spawned: ring trove The monster species that never randomly spawned: japanese lady The monster species that never randomly spawned: purple worm The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 20) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 6) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 6) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 7) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 20) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 5) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 5) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 2) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 2) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 13) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: techout stone (gray) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: violet spell trap (freq bonus 1) Trap randomization happened for 1 in 267 traps Trap difficulty was increased by 43 Next attribute increase check would have come at turn 1629 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (236) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (kitchen hat) * skullcap (cloudy helmet) * flack helmet (wide metal helm) * crystal helm (metal disk) * mining helm (speechpipe helmet) * field helm (radio helmet) * helm of safeguard (cone-shaped helmet) * war hat (precious helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (black gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (doctor claw boots) * boots of safeguard (winter boots) Scrolls scroll of healing (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of mana (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of phase door (COMBATDEPTH LAB CORRODE) scroll of standard id (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of cure (LESBIANISM FOR EVERYONE) * scroll of extra healing (GRAB EM BY THE PUSSY) * scroll of greater mana restoration (0000000000 65535 F) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.