Leeroy, lawful male redguardian Thalmor ------- #|>...@| ###`..@...| #,,,--@---- #####------------ #,### -------,,,,...........| #,# |....<|,###|..........| ##,# |......,# |..........|##,,`# |.....|## |..........|#,,## ------- |...........,`## |..........|## ------------ [Leeroy the Heretic Hunter] St8 Dx19 Co7 In10 Wi7 Ch5 ThaRedMalLaw Dlvl:4 $25 HP-3(70) Pw31(31) AC2 Exp6 T1665 Ftg Ssd Latest messages The bad lance carrier kicks you! [-1 -> 5] Warning: HP low! You don't have enough stamina to move. The bad lance carrier swings her paper sword. The bad lance carrier just misses! The bad lance carrier kicks you! [-2 -> 3] Warning: HP low! What do you want to read? [e-hjrw or ?*] As you read the scroll, it disappears. You feel healthier! The bad lance carrier swings her paper sword. The bad lance carrier hits you! [-11 -> 9] Warning: HP low! The bad lance carrier misses. The bad lance carrier swings her paper sword. The bad lance carrier hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} k - 3 uncursed +1 orcish spears (in quiver) {36} l - 3 uncursed +0 orcish daggers (wielded in other hand) {12} m - 34 uncursed +0 darts {0} s - an uncursed +0 novice hammer {100} x - an uncursed +0 sturdy plateau boot for girls {10} F - an uncursed +0 two-handed sword {60} H - 19 uncursed +3 crossbow bolts {0} K - 11 cursed -4 darts {0} L - 7 blessed +1 arrows {0} Armor n - an uncursed +3 pair of silver gauntlets (being worn) {4} v - a cursed +0 pair of leather gloves {4} G - an uncursed +0 pair of gauntlets of steel {4} M - a cursed -2 tarrier {30} Scrolls e - 2 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - an uncursed greased scroll of mana {0} h - 3 uncursed scrolls of phase door {0} j - an uncursed scroll of cure {0} Spellbooks r - an uncursed spellbook of healing (0:4) {0} Potions P - an uncursed potion of oil (400) {0} Rings w - a ! uncursed +1 ring of gain strength {0} Wands p - a blessed wand of healing (1:8) {0} N - an uncursed wand of magic mapping (0:3) {0} Tools t - an uncursed ice box {1500} Gems u - 7 uncursed +1 rocks named Eat Your Entrails {0} Contents of the ice box: 58 gold pieces {0} an uncursed carollian monster corpse {200} an uncursed corroblob corpse {30} an uncursed sewer rat corpse {20} an uncursed chick corpse {10} an uncursed jackal corpse {300} an uncursed hobbit merchant corpse {500} an uncursed porter lichen corpse {20} an uncursed fire trove corpse {0} an uncursed drains rat corpse {20} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 18 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 70% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 92% Armor drop chance was reduced to 77% Tool drop chance was reduced to 16% Food drop chance was reduced to 87% Monster death drops spawned with only 91% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: occult spells (turn 23) The following skill became untrainable if you tried to train it too early: spirituality (turn 1971) The following skill became untrainable after a while: chaos spells (turn 15333) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 59751) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 53303 Monster spawn increase reached its maximum at turn 200573 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1854620 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: leprechaun caster (freq bonus 8) The monster species that spawned more often: very old stone dragon (freq bonus 72) The monster species that spawned more often: fire troll (freq bonus 6) The monster species that spawned more often: Kop-branded ravenous cream pie (freq bonus 8) The monster species that spawned more often: umbra spore (freq bonus 9) The monster species that spawned more often: marbling emblaze overdramatizing beard jaded befoul (freq bonus 22) The monster species that spawned more often: ruralite cinnamon (freq bonus 16) The monster species that spawned more often: lurcher depredated tricycle (freq bonus 9) The monster species that spawned more often: floating fish (freq bonus 30) The monster species that spawned more often: breakoff mushroom (freq bonus 12) The monster species that spawned more often: shadow breeder (freq bonus 18) The monster species that spawned more often: frost ogre (freq bonus 64) The monster species that spawned more often: archfiend of Gilfer (freq bonus 15) The monster species that spawned more often: mega-worm (freq bonus 24) The monster species that spawned more often: scimitarfish (freq bonus 6) The monster species that spawned more often: rotted jelly (freq bonus 7) The monster species that spawned more often: reaper wort (freq bonus 15) The monster species that spawned more often: hobbit racer (freq bonus 24) The monster species that spawned more often: bleeder (freq bonus 8) The monster species that spawned more often: mimic hivemind (freq bonus 20) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 3) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster species that never randomly spawned: maud wort The monster species that never randomly spawned: githyanki pirate The monster species that never randomly spawned: rainbow mushroom The monster species that never randomly spawned: yang pygmalionism The monster species that never randomly spawned: astounded fanjet The monster species that never randomly spawned: gean canach The monster species that never randomly spawned: trump turret The monster species that never randomly spawned: chemical patch The monster species that never randomly spawned: sillymondaine The monster species that never randomly spawned: freeze wolf The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: shrouded identity stone (gray) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 17) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 6) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 20) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 28) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 4) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 9) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 8) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 10) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 96) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 53) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: discharge trap (freq bonus 1) Trap randomization happened for 1 in 609 traps Next attribute increase check would have come at turn 4633 Strength training was 50 Dexterity training was 5 Wisdom training was 8 Constitution training was 16 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were suffering from very slight contamination. (7) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had -430 points of nutrition remaining You regenerated mana You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 94% Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Not Ready(7361) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) dazzle 2X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etched helmet) * sedge hat (wok-shaped helmet) * skullcap (poor helmet) * flack helmet (meteoric helmet) * crystal helm (internet helmet) * mining helm (horned helmet) * field helm (musical helmet) * helm of safeguard (bug-tracking helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (slippery gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (winter boots) * boots of safeguard (pink sneakers) silver gauntlets (dusty gloves) gauntlets of steel (warped gloves) Scrolls scroll of healing (KANSANMURHAN RULLAT OVAT PAHOJA) scroll of mana (SEX OCYMISOX) scroll of phase door (MORKE GRUVER) scroll of standard id (EIESOUS OUAIR AMOUN OUTHI) scroll of cure (YANI OR LAUREL) * scroll of extra healing (SIGNAL 11 WAS RAISED) * scroll of greater mana restoration (ODIV) scroll of genocide (OEOEOEOEH DER HAT NE KNARRE) scroll of barrhing (UPPERCASE SOUNDS LIKE SHOUTING) Spellbooks spellbook of healing (preserved) Potions potion called poisonous (pink) potion of oil (gasoline) Rings ring of gain strength (madsmash) Wands wand of healing (fuchsia) wand of magic mapping (flapping) Tools ice box (cooling box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 5 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 79 times You killed 61 monsters You read items or engraved 13 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (28 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (26 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (9 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (8 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (24 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (73 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (2 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (2 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (1 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...