Leeroy, neutral female nymphian Artist ------- |..._@| #|{..... #,......| ##,|d.$..- #,$------- ---------,, |....$...,# ..|.....|,# |...{....,# |.......|## --------- [Leeroy the Paint Splotcher] St9 Dx6 Co3 In12 Wi10 Ch8 ArtNymFemNeu Dlvl:1 $0 HP18(18) Pw15(15) AC11 Exp1 T55 Lev Latest messages What do you want to wield? [- adt or ?*] You are blasted by the heavy iron ball named The Iron Ball of Levitation's power! [-1 -> 15] t - a heavy iron ball named The Iron Ball of Levitation (weapon in hand) {1200}. The little dog picks up a gold piece {0}. There is a wall in the way! (2x) The little dog drops 1 gold piece. There is a wall in the way! There is nothing here to pick up. You cannot reach the floor. heavy iron ball named The Iron Ball of Levitation - This is an iron ball. Color: cyan. Material: iron. Appearance: heavy iron ball. You can be chained to one, in which case it will follow you around, but it can also be used as a weapon that uses the flail skill. A heavy but damaging weapon that uses the flail skill. Artifact specs: levitation, drain resistance, stealth, warning and acts as a luckstone when wielded, +5 to-hit and +10 damage to crossaligned monsters, chaotic. In dnethack you can carry magic chests and therefore the entire dungeon by exploiting this thing. You begin fighting with a weapon and your left hand. You switch to your primary weapon. The little dog picks up 5 gold pieces {0}. The little dog drops 5 gold pieces. You hear the footsteps of a guard on patrol. The little dog drops 5 gold pieces. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons d - an uncursed +0 mallet {20} Armor c - an uncursed +0 fedora (being worn) {2} e - a heavily cursed -2 pair of gauntlets of dexterity (being worn) {4} f - an uncursed +2 lab coat (being worn) {4} Comestibles g - an uncursed apple {0} h - 2 uncursed cram rations {0} Scrolls o - 5 uncursed scrolls of healing {0} p - 4 uncursed scrolls of mana {0} q - 3 uncursed scrolls of phase door {0} r - 2 uncursed scrolls of standard id {0} s - an uncursed scroll of cure {0} Potions i - 2 blessed potions of oil (400) {0} j - an uncursed potion of oil (400) {0} k - an uncursed finalized potion of oil (400) {0} l - an uncursed potion of water {0} Tools a - an uncursed +2 spoon (in quiver) {1} m - a blessed magic marker (0:51) {0} n - an uncursed felt-tip marker (1:67) {0} Gems b - an uncursed +0 touchstone Iron balls t - the uncursed +0 heavy iron ball named The Iron Ball of Levitation (weapon in hand) {1200} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: displacement You could not have this property intrinsically: displacement Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 76% Wand drop chance was reduced to 96% Implant drop chance was reduced to 93% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 90% Food drop chance was reduced to 70% The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: lightsaber (turn 30) The following skill became untrainable if you tried to train it too early: attack spells (turn 198) The following skill became untrainable after a while: petkeeping (turn 38209) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 55384) Sticky curses were more common by 26% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72844 Monster spawn increase reached its maximum at turn 151818 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5851050 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: zombie (freq bonus 6) The monster species that spawned more often: unburned galvanizing (freq bonus 8) The monster species that spawned more often: wailer spirit (freq bonus 20) The monster species that spawned more often: yasd horror (freq bonus 24) The monster species that spawned more often: depowered warp fungus (freq bonus 16) The monster species that spawned more often: asian hentai (freq bonus 18) The monster species that spawned more often: group gremlin (freq bonus 9) The monster species that spawned more often: Eygoorts Togaal Jezehh (freq bonus 10) The monster species that spawned more often: ice archer (freq bonus 20) The monster species that spawned more often: real colony (freq bonus 48) The monster species that spawned more often: radio operator (freq bonus 18) The monster species that spawned more often: completing encephalographic (freq bonus 24) The monster species that spawned more often: burly woman (freq bonus 48) The monster species that spawned more often: frogman guide (freq bonus 9) The monster species that spawned more often: multicolor star (freq bonus 7) The monster species that spawned more often: +1 sm wall (freq bonus 18) The monster species that spawned more often: Mister PHP Book (freq bonus 24) The monster species that spawned more often: hydrochloric acid cloud (freq bonus 16) The monster species that spawned more often: overlooked snoozing baleful atilt autographing (freq bonus 32) The monster species that spawned more often: gray newt (freq bonus 36) The monster species that spawned more often: fife stalk (freq bonus 7) The monster trait that was more common: monsters that originate from Angband (freq bonus 8) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 12) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 3) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster species that never randomly spawned: gloomiest stretch The monster species that never randomly spawned: traducing mimetic glacially mazurka The monster species that never randomly spawned: ocho-maru The monster species that never randomly spawned: poring The monster species that never randomly spawned: falling warp patch The monster species that never randomly spawned: Mother Lily The monster species that never randomly spawned: young psychic dragon The monster species that never randomly spawned: sideswiper dragon miscount The monster species that never randomly spawned: istar The monster species that never randomly spawned: reinsertion centric The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: shrouded identity stone (gray) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 4) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 18) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 7) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: mana battery trap (freq bonus 1) Trap randomization happened for 1 in 588 traps Next attribute increase check would have come at turn 734 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 6 Your sanity was 0 You were poison resistant You were doubly level-drain resistant You were acid resistant You were punished You had not decided on your sexuality yet You were prevented from having see invisible (0) You were warned You had 1446 points of nutrition remaining You were stealthy You had teleportitis You were levitating (0) You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Picasso The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (134) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (inverse gloves) lab coat (white coat) Scrolls scroll of healing (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of mana (VERR YED HORRE) scroll of phase door (ATTACK BY THROW A GOLD COIN) scroll of standard id (TRAINRIDING LIKE A HOBO) scroll of cure (E Y HI A) * scroll of extra healing (BBQ BBQ) * scroll of greater mana restoration (OTTO PALLINE DI GELATO) Potions potion of oil (magenta) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 pack jackals (1 created) 0 little dogs (1 created) 0 baby ogres (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Artist... Youescaped from the dungeon with 12500 points,