Leeroy, lawful male redguardian Thalmor --- |`..| ---- |.^.----..-- |.... |.|......... ----%-<.. -.|----..... .*....... |dd| |.... .......|. --@-- --... ....--- ....-- |.... ...- -.....| |-...--------------.-- --.....| |................[... ........-- --.[---------------- -.........-- ... |.....|....| ---..---..-- ---- ---- [Leeroy the Heretic Hunter] St12 Dx6 Co13 In11 Wi14 Ch14 ThaRedMalLaw Min:4 $15 HP-5(84) Pw46(46) AC4 Exp6 T1877 Latest messages Your dummy cloak S deflects the little dog's attack. The little dog misses. You miss the little dog. You hit the little dog. The little dog just misses! The little dog bites you! [-1 -> 2] Warning: HP low! The air crackles around the thalmor called Rulindil the whitegold ambassador. The little dog bites you! [-1 -> 1] Warning: HP low! Your elven mithril-coat deflects the little dog's attack. You kill the little dog! The little dog misses. You miss the little dog completely. You miss the little dog. The little dog just misses! The little dog bites you! You die... Your inventory Weapons a - the blessed +3 elven broadsword named Shadefalcon (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} k - 3 uncursed +2 orcish spears named Holland's World Master Team {36} l - an uncursed +0 partisan {32} n - an uncursed +0 pistol {8} p - an uncursed +0 orcish dagger {4} x - the uncursed +2 orcish dagger named Blastbark {4} B - an uncursed +0 silver mace {12} E - 24 uncursed +0 darts {0} J - a blessed +3 crossbow {20} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} j - an uncursed +0 scale mail {100} q - an uncursed +0 orcish helm (being worn) {12} v - a cursed +0 dummy cloak S (being worn) {4} H - an uncursed +0 pair of gnomish boots {4} Comestibles D - 3 uncursed asian pears {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} s - an uncursed scroll of identify {0} I - an uncursed scroll of proof weapon {0} Potions u - an uncursed potion of see invisible {0} Wands F - an uncursed wand of polymorph (0:3) {0} Gems G - an uncursed +0 worthless piece of green glass {1} Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 28% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 98% Tool drop chance was reduced to 87% Food drop chance was reduced to 96% Monster death drops spawned with only 90% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: mace (turn 16) The following skill became untrainable if you tried to train it too early: saber (turn 48) The following skill became untrainable after a while: protection spells (turn 35643) The following skill couldn't be trained before a certain turn number is reached: spear (turn 56915) Sticky curses were more common by 27% Number of artifacts generated was 1 Number of fake artifacts generated was 8 Monster spawn increase started at turn 14111 Monster spawn increase reached its maximum at turn 303221 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1067194 The monster class that cannot be genocided was naga The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: wench (freq bonus 6) The monster species that spawned more often: scud myasthenic (freq bonus 12) The monster species that spawned more often: stygian doll shaman (freq bonus 12) The monster species that spawned more often: pseudodragon (freq bonus 24) The monster species that spawned more often: knickknack involute (freq bonus 15) The monster species that spawned more often: admonished desiccating (freq bonus 12) The monster species that spawned more often: platinum mold (freq bonus 96) The monster species that spawned more often: brown beam (freq bonus 10) The monster species that spawned more often: reality weaver (freq bonus 8) The monster species that spawned more often: translucent warp fungus (freq bonus 6) The monster species that spawned more often: lucent lonelier (freq bonus 12) The monster species that spawned more often: chap cuckold (freq bonus 4) The monster species that spawned more often: an I (freq bonus 36) The monster species that spawned more often: monolith (freq bonus 12) The monster species that spawned more often: spitting lizard (freq bonus 8) The monster species that spawned more often: mechanism lymphocytic (freq bonus 18) The monster species that spawned more often: aranea (freq bonus 7) The monster species that spawned more often: abnormal warp patch (freq bonus 30) The monster species that spawned more often: gore bearer (freq bonus 16) The monster species that spawned more often: gravity spore (freq bonus 24) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 6) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 8) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster species that never randomly spawned: abort The monster species that never randomly spawned: swearing potato The monster species that never randomly spawned: wolfed thuggee The monster species that never randomly spawned: notable colony The monster species that never randomly spawned: hawkeye obbligato The monster species that never randomly spawned: deep stinger The monster species that never randomly spawned: paralysis elemental The monster species that never randomly spawned: Fanny's buckled sandal The monster species that never randomly spawned: hereupon shoer cerebrovascular antipoverty The monster species that never randomly spawned: followeth volatilizing The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 23) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 10) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 9) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 14) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 11) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 8) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 27) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 49) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: monster glyph stone (gray) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this trap was always invisible: fountain trap The RNG hath decreed that this trap was generated more often: bright cyan spell trap (freq bonus 5) Trap randomization happened for 1 in 107 traps Next attribute increase check would have come at turn 4244 Strength training was 13 Dexterity training was 33 Wisdom training was 5 Constitution training was 11 Your sanity was 0 You were doubly sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1260 points of nutrition remaining You regenerated mana You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) dazzle 2X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (netradiation helmet) * sedge hat (inkcoat helmet) * skullcap (knowledgeable helmet) * flack helmet (narrow helmet) * crystal helm (silk helmet) * mining helm (dark helmet) * field helm (failuncap helmet) * helm of safeguard (breath control helmet) * war hat (tasseled helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (slit gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (erotic boots) * boots of safeguard (failuncap shoes) dummy cloak S (opera cloak) Scrolls scroll of healing (ORC PAPER SCISSORS LIZARD SPOCK) scroll of mana (EZGAMEEZLIFE) scroll of phase door (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of standard id (WONTU PASS) scroll of cure (CRIAEDO) * scroll of extra healing (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) * scroll of greater mana restoration (HALP WHY AM I SO BAD) scroll of identify (CANT FIND O ID) scroll of proof weapon (WAWAE EHA) Potions potion of see invisible (mint) Wands wand of polymorph (acoustic) Gems worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Voluntary challenges You eaten 13 times You eaten food with animal by-products 12 times You eaten meat 10 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 23 times You killed 38 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (25 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (37 of 160) two-weapon combat [Unskilled] (max Expert) (18 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (43 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...