Leeroy, lawful male redguardian Thalmor ------------- |............ |...........| +.....@@....| |...........| --------.---- [Leeroy the Concordate Agent] St8 Dx10 Co10 In10 Wi10 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: fear resistance You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 64 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 152 Monsters only dropped their musable items with 68% chance Ring drop chance was reduced to 70% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 92% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: shuriken (turn 5) The following skill became untrainable if you tried to train it too early: morning star (turn 1242) The following skill became untrainable after a while: lance (turn 30382) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 35980) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32508 Monster spawn increase reached its maximum at turn 150958 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8780160 The monster class that cannot be genocided was elemental The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: unfriendly caboose (freq bonus 10) The monster species that spawned more often: sunflower (freq bonus 12) The monster species that spawned more often: small naga (freq bonus 12) The monster species that spawned more often: light girl (freq bonus 15) The monster species that spawned more often: sepia colony (freq bonus 20) The monster species that spawned more often: kraken (freq bonus 6) The monster species that spawned more often: giant long-eared bat (freq bonus 32) The monster species that spawned more often: murder knight (freq bonus 12) The monster species that spawned more often: wind colony (freq bonus 12) The monster species that spawned more often: Orcus (freq bonus 20) The monster species that spawned more often: hot lava blob (freq bonus 14) The monster species that spawned more often: Rebecca's hugging boot (freq bonus 6) The monster species that spawned more often: emerged unkingly (freq bonus 18) The monster species that spawned more often: complaisantly british multiparty verged (freq bonus 42) The monster species that spawned more often: contamination mold (freq bonus 36) The monster species that spawned more often: transgression eye (freq bonus 22) The monster species that spawned more often: ruralist calamitously (freq bonus 36) The monster species that spawned more often: tear warp fungus (freq bonus 10) The monster species that spawned more often: reductor eye (freq bonus 21) The monster species that spawned more often: elder magic dragon (freq bonus 72) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 4) The monster species that never randomly spawned: fire cattle The monster species that never randomly spawned: six of diamonds The monster species that never randomly spawned: island centaur The monster species that never randomly spawned: Jennifer's soft combat boot The monster species that never randomly spawned: static gigged The monster species that never randomly spawned: tree nymph The monster species that never randomly spawned: hadrosaurus The monster species that never randomly spawned: contracture christie bedsore The monster species that never randomly spawned: scribing solemnizing The monster species that never randomly spawned: sepia force fungus The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 8) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 9) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 15) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 16) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 4) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 5) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 10) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 84) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 37) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 2) Trap randomization happened for 1 in 63 traps Next attribute increase check would have come at turn 712 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (225) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cold-blooded helmet) * sedge hat (dream helmet) * skullcap (failuncap helmet) * flack helmet (fish bowl) * crystal helm (weeping helmet) * mining helm stone (gemmed helmet) * field helm (wok-shaped helmet) * helm of safeguard (scuba helmet) * war hat (hacker helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (runic gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (gentle sneakers) * boots of safeguard (arcane boots) Scrolls scroll of healing (WORLD FALL) scroll of mana (LITTLE INJURED DOUBLE PAY) scroll of phase door (NV4 DISP DLL BSOD) scroll of standard id (ESPRESSO 2 GO) scroll of cure (APOCALYPSE) * scroll of extra healing (FASUN SEEEEP) * scroll of greater mana restoration (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.