Leeroy, chaotic male redguardian Thalmor ------------- |...........| |...........| |.o.........| |........@..| |.......@...| ------ ------ [Leeroy the Concordate Agent] St8 Dx10 Co5 In5 Wi8 Ch11 ThaRedMalCha Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +1 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: technicality You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 183 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 9 Musable item generation frequency had a negative bias of 45% Potion drop chance was reduced to 96% Armor drop chance was reduced to 79% Tool drop chance was reduced to 97% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: knife (turn 22) The following skill became untrainable if you tried to train it too early: polearms (turn 741) The following skill became untrainable after a while: attack spells (turn 28722) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 21000) Items were more likely to be generated cursed by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35897 Monster spawn increase reached its maximum at turn 130705 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 544320 The monster class that cannot be genocided was worm The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: magic turret (freq bonus 120) The monster species that spawned more often: armor-piercing lich (freq bonus 6) The monster species that spawned more often: golden seraphon (freq bonus 18) The monster species that spawned more often: greuvenene (freq bonus 24) The monster species that spawned more often: minuscule mimic (freq bonus 36) The monster species that spawned more often: Lamaschtu (freq bonus 9) The monster species that spawned more often: confider disheartening pinkeye (freq bonus 32) The monster species that spawned more often: Alida's hugging boot (freq bonus 15) The monster species that spawned more often: hunting hawk (freq bonus 4) The monster species that spawned more often: infected dove (freq bonus 8) The monster species that spawned more often: green wolf cub (freq bonus 8) The monster species that spawned more often: exteriorized reconvening (freq bonus 18) The monster species that spawned more often: express train (freq bonus 16) The monster species that spawned more often: white wraith (freq bonus 10) The monster species that spawned more often: troglodyte beastlord (freq bonus 18) The monster species that spawned more often: king slug (freq bonus 7) The monster species that spawned more often: Sing's japanese geta (freq bonus 6) The monster species that spawned more often: Mousse (freq bonus 40) The monster species that spawned more often: nemi smasher (freq bonus 12) The monster species that spawned more often: starlight moated (freq bonus 20) The monster trait that was more common: monsters that are neuter (freq bonus 4) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 5) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster species that never randomly spawned: khajiit The monster species that never randomly spawned: stockbroker inviable The monster species that never randomly spawned: runner trickster The monster species that never randomly spawned: thunder caller The monster species that never randomly spawned: Jane's hugging boot The monster species that never randomly spawned: batboy gweduck The monster species that never randomly spawned: ae The monster species that never randomly spawned: stump quarreling The monster species that never randomly spawned: living armor The monster species that never randomly spawned: cutlet avenger The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 195) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 8) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 10) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 13) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 49) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 20) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 98) The RNG hath decreed that this item was always generated cursed: shrouded identity stone (gray) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 1) Trap randomization happened for 1 in 373 traps Trap difficulty was increased by 30 Next attribute increase check would have come at turn 466 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (357) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (breath control helmet) * skullcap (mechanical helmet) * flack helmet (musical helmet) * crystal helm (poor helmet) * mining helm (precious helmet) * field helm (wide metal helm) * helm of safeguard (cold-blooded helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (demolition gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (flipflops) * field boots (combat boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (MR TONES WILD RIDE) scroll of mana (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of phase door (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of standard id (AWAY KRATSCHED) scroll of cure (MIXING FUCK) * scroll of extra healing (USING FRUITS TO ATTACK) * scroll of greater mana restoration (WORLD ENDING LEATHER PUMPS OF RAGNAROK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.